Your city would be nothing without the citizens who provide the workforce for industry, professionals for the different city services, and customers for the shops, among other things.
Your citizens can make multiple trips before arriving back home. For example, they can travel to school (if they are eligible; if not, they will go to work), and then have a leisure time, in which they will go to a park or a commercial building to spend some money. Not all citizens will have cars, and if they don't they will walk. Setting up a good public transportation system aids in making your citizens arrive to the desired destination more quickly.
Cities: Skylines tracks citizens individually. Each of the citizens has a number of different attributes that are used to measure their needs and how they can contribute to your city.
Citizen information[edit | edit source]
Clicking on a citizen as they walk around your city will bring up the citizen information window with some basic information about them:
- Name (which you can change)
- Level of education
- Life stage
- Place of residence
- Place of employment or education. Citizens not in work or education will be reported as "unemployed"
- Current activity. This will report their destination if they're currently traveling.
A citizen's happiness will also be displayed as a type of face depending on their happiness.
The game also associates individual citizens with health and wealth values, although these are not viewable without mods. Similarly the game also associates citizens with cohabiting family units, relationships which are very hard to track without dedicated mods.
Education[edit | edit source]
- Main article: Education
Education allows your citizens to work better jobs with higher educational requirements. Industry, commerce and office buildings will only be able to level up if they can employ sufficiently educated workers. The level of residential buildings are also partially dependent upon the smarts of their occupants. Education is provided to the city's youth via schools and universities.
Age[edit | edit source]
With age, citizens in the game progress through five life stages:
- Children - will go to elementary schools if there is capacity for them.
- Teens - will go to high schools if there is capacity for them.
- Young Adults - will either attend universities or Campus Areas, or join the jobs market like adults. The 'Education Boost' policy will make them more likely to choose education and the 'Schools Out' policy will make them more likely to choose employment.
- Adults - On becoming adults, citizens will move out of their parent's homes and find new ones. Adults will partner with other adults and have children. Adults will form the bulk of your city's workforce.
- Seniors - On becoming seniors citizens will retire from their jobs. They will continue to shop and use your city's services.
As well as a classification on this hierarchical system, each citizen has a precise numerical age, although this is not discoverable in the unmodded game.
The age of a citizen affects its needs for various city services. Children need more healthcare and education than adults. Senior citizens also need more healthcare services, but also more police and fire safety services. Eventually your citizens will die of old age and need deathcare.
Citizens age very quickly in Cities: Skylines, with a typical lifespan of 6 in-game years; some Steam Workshop modifications can modify the maximum lifespan of citizens.
Health[edit | edit source]
- Main article: Healthcare
The health of your citizens affects their life expectancy and work efficiency. Low health will put a strain on your healthcare services and negatively affect the well-being of your citizens. Having proper healthcare, garbage disposal services, and fresh water in your city contributes to the health of your citizens. On the other hand, noise pollution, pollution and contaminated water, will eventually make them ill and unable to work.
Childcare and Eldercare[edit | edit source]
The Child Health Center and Eldercare buildings have an effect on your city’s citizens. Within the range of a Child Health Center, the birth rate is increased. Citizens near an Eldercare Building will have a longer lifespan.
In addition to this, children and teens have a chance of going to a Child Health Center instead of a regular clinic or hospital to get medical care if one is nearby, and seniors have a chance to go to an Eldercare building to get treatment if there is one nearby as well.
Happiness[edit | edit source]
- Main article: Happiness
Your citizens' happiness has an effect on how much money they spend, employment, and the crime rate. Severe lack of well-being means people leave the city because of the poor conditions. You can affect your citizens’ happiness by keeping them safe and offering them recreation and education. Police and fire services, parks and plazas, schools, and electricity, to name a few examples, increase the happiness of your citizens. Fires and low health have a negative effect on happiness.
Residence[edit | edit source]
Your citizen's place of residence is tracked individually. This information is displayed in the citizen's information window. The text naming the residence is a link that can be clicked to view the building.
Employment[edit | edit source]
Your citizen's workplace is tracked individually, and is displayed on each citizen's information window. Students will show the name of the school they are studying at.
References[edit | edit source]
- Forum: Campus Dev Diary #6: Free Update Citizen employment details - CO Emmi (Colossal Order) (2019-05-17)