Fishing Industry

From Cities: Skylines Wiki
Jump to navigation Jump to search
Sunset Harbor tutorial part 1 -- Fishing Industry and Goods.

The Sunset Harbor expansion added the ability to create a Fishing Industry that makes use of a number of buildings. Unlike the Industries expansion, the player does not create "Fishing Areas".

Areas with fish resources are determined automatically based on the water available, and thus does not require special maps. Fish type is determined by the depth and flow of water, and Sunset Harbor features 4 types of fish, all of which prefer different conditions. Anchovies thrive in still, shallow waters, salmon prefer shallow water with a flow, shellfish require deep and still waters, and tuna need deep, flowing water. This means one single map might not always have the required conditions for all types of fish.[1] The player is able to use the terraforming tools on rivers and lakes, and the changes made can alter the types of fish in the water.

Fishing Industry buildings[edit | edit source]

Fishing buildings are all found on the Fishing Industry tab in the Garbage and Industry menu.

The Fishing Industry, Fishing Harbor and the Fishing Market are unlocked at the third milestone (Tiny Town), the Fish Factory unlocks at the fourth milestone (Boom Town), and the Fish Farm unlocks at the fifth milestone (Busy Town). The remaining buildings are unlocked by reaching production quantities.

Fish.png Building Type Unlocked Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Workplaces Freight Trucks Production
(units/week)
Notes
Fishing Harbor.png Fishing Harbor Harbor Milestone:
Tiny Town
8,000 80 0 50 160 240 × 26 6 Variable
  • Low capacity fishing boats.
  • Low catch rate.
  • At max efficiency, one boat catches 1,000 units of fish.
  • Catches all types of fish.
Anchovy Fishing Harbor.png Anchovy Fishing Harbor Harbor 250,000 fish caught 16,000 128 0 50 160 240 × 28 10 Variable
  • Moderate capacity fishing boats.
  • Moderate catch rate.
  • At max efficiency , one boat catches 2,000 units of fish.
  • Only catches anchovies.
Salmon Fishing Harbor.png Salmon Fishing Harbor Harbor 250,000 fish caught 18,000 144 0 50 160 240 × 28 10 Variable
  • Moderate capacity fishing boats.
  • Moderate catch rate.
  • At max efficiency, one boat catches 2,000 units of fish.
  • Only catches salmon.
Shellfish Fishing Harbor.png Shellfish Fishing Harbor Harbor 2,000,000 fish caught 36,000 288 0 50 160 240 × 36 18 Variable
  • High capacity fishing boats.
  • High catch rate.
  • At max efficiency, one boat catches 48,000 units of fish.
  • Only catches shellfish.
Tuna Fishing Harbor.png Tuna Fishing Harbor Harbor 2,000,000 fish caught 42,000 192 0 50 160 240 × 36 24 Variable
  • Very high capacity fishing boats.
  • Very high catch rate.
  • At max efficiency, one boat catches 64,000 units of fish.
  • Only catches tuna.
Fish Farm.png Fish Farm Farm Milestone:
Busy Town
14,000 160 0 25 80 160 × 26 12 4,800
  • Grows and gathers high yield of fish.
Algae Farm.png Algae Farm Farm 800,000 fish farmed 22,000 288 0 25 80 160 × 41 24 8,000
  • Grows and gathers high yield of algae.
Seaweed Farm.png Seaweed Farm Farm 3,200,000 fish farmed 32,000 384 0 25 80 160 × 62 36 14,400
  • Grows and gathers high yield of seaweed.
Fish Market.png Fish Market Market Milestone:
Tiny Town
15,000 192 0 50 192 400 × 33 0 -
  • Takes in fish resource from farms and harbors and sells directly to customers.
  • Gives a small health boost to the surrounding area.
Fish Factory.png Fish Factory Factory Milestone:
Boom Town
25,000 400 50 50 400 960 × 53 12 8,000
  • Takes in fish resource from farms and harbors and manufactures canned fish products (goods) which are delivered to commercial zones or exported.

Fishing Industry Supply Chain[edit | edit source]

Fishing Industry Supply Chain

All fish farms and fishing harbors produce one product, Fish Resource, no matter what type of seafood is farmed or caught. This fish resource may be exported, shipped to a Fish Market where it is sold directly to consumers, or processed in a Fish Factory producing goods that may be exported or sold in a commercial zone. If there are no markets or factories, the fish resource will simply be exported.

Each 1,000 units/ton of fish resource sells for ₡60 when exported while each ton of commercial goods sell for ₡150 when exported or sold to shops. Building the School of Science in a University Campus will increase the income gained from fishing industry.

Note: There may be a bug where commercial goods sent to warehouses will not be counted as sold even when exported or sold to shops, causing players to lose income.

While the fish resource can be exported, it cannot be imported. Fish cannot be stored in warehouses as those are in the Industries DLC.

Water Pollution[edit | edit source]

Water pollution affects fish yields in the polluted area. With boats, the catch rate decreases as water pollution increases, until finally they stop catching fish entirely. You need to either remove the pollution from the water or plot new fishing routes that circumvent the polluted waters. With fish farms, cultivation stops immediately if any pollution is present.

References[edit | edit source]

  1. Forum: Sunset Harbor Dev Diary #1: Fishing Industry - co_emmi (Colossal Order) (2020-03-20)