Industrial specialization

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NOTE: For information on the "Farming Industry Area", "Forestry Industry Area", "Oil Industry Area" and "Ore Industry Area" industries from the Industries DLC, see Industry Areas.

Industrial Specializations can take advantage of the natural resources Oil, Ore, Forest, and Fertile land. To specialize an area, draw a district over the area to be affected and apply the desired specialization. Any industry that is zoned within this specialized district will be of the specialization selected.

The "farming" and "forestry" specializations become available at the "Worthy Village" milestone. The "ore" specialization becomes available at "Boom Town", and the "oil" specialization becomes available at "Busy Town".

The buildings that grow in this specialization are not able to level up; they have only a single level.

There are two types of specialized buildings in each of the industrial specializations. Extractors grow on specialized industrial zones that are on top of a natural resource. They produce raw materials from the resource which cannot be used by generic industry directly, and must therefore be processed or exported. Processors take the raw materials produced by extractors and manufacture it to be used at generic industry for commercial goods production. These processed raw materials can also be exported or in some cases used at power plants as fuel. Processors aren't dependent on being located on top of a natural resource, and these buildings will grow exclusively if specialized industry is not zoned over a natural resouce. Ore and oil extractors will automatically convert to processors once the respective natural resource has depleted.

For more information on how the different specialized and non-specialized industrial buildings work together, see Supply Chain.

Zone generic and zoned specialized industry can exist within the Industry Areas from the Industries DLC, the Park Areas from the Parklife DLC, or the Campus Areas from the Campus DLC.

Generic[edit | edit source]

Icon specialization industrial generic.png

No specialization is the default, and results in standard generic industrial buildings. Existing specializations can be removed with the "No Industrial Specialization" button in the specialization menu. This will result in existing buildings disappearing, and then regrowing as generic industrial buildings if there is sufficient demand.

Generic industrial buildings require periodic deliveries of the different types of processed resources. If they cannot be sourced locally, then they will be imported. Generic industry then produces generic "goods" which can be delivered to local commercial buildings or exported. Generic industry is an important link in the supply chain, and without it, all specialized industry will have to export everything. Also without it, all commercial buildings will have to import everything, with minor exceptions ("Organic and Local Produce" makes half of the goods locally, and "IT Cluster" produces some goods through an unknown mechanic).

School of Engineering[edit | edit source]

Building a School of Engineering Unique Faculty within a Trade School Campus Area will result in an increase in all generic zoned industry income.

Farming[edit | edit source]

Icon specialization industrial farming.png

Fertile land is a renewable (non-depletable) resource that gives a modest increase in tax income without producing extra ground pollution. It does have an increased demand on the city's water supply.

Farming only provides jobs at low education levels.

Forestry[edit | edit source]

Icon specialization industrial forestry.png

Forests are a renewable (non-depletable) resource giving a modest increase in tax income. Unlike most industry, Forestry does not pollute the ground, but it does generate significant noise pollution. It also consumes slightly more electricity than generic industry.

Forestry only provides jobs at low education levels.

Oil[edit | edit source]

Icon specialization industrial oil.png

Oil is a limited resource (depletable) that will increase tax income significantly, but it also produces a lot more ground pollution and requires more electricity. Processed oil products can be used at oil power plants as fuel.

The oil industry provides jobs at a variety of education levels.

Ore[edit | edit source]

Icon specialization industrial ore.png

Ore is a limited resource (depletable) that produces more tax income and ground pollution, although not as much as the oil industry. Ore industry requires more electricity than generic industry. Processed ore products can be used at coal power plants as fuel.

The ore industry provides jobs at a variety of education levels.

School of Science[edit | edit source]

Building a "School of Science" within a University Campus Area will result in increased income from all specialized industries.