Industry areas

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The Industries DLC added the ability to create specialized industrial zones called "Industry Areas" with user placed buildings, as opposed to the base game's growable buildings in the specialized zoned industry. The two types can both be utilized in the same city. Zoned industry can exist within Industry Areas, but most of the user placed buildings from the Industries DLC need to be within an Industry Area. Exceptions are the warehouses and Unique Factories, as well as the Postal Service buildings.

The buildings come in 5 types: extractors, processors, factory, auxiliary, and warehouses. Extractors create raw products at a rate dependent on resource abundance and building maximum. Raw products are then used by processors to create one of two processed materials known generically as "Special Goods". There are 8 types of Special Goods, two for each Industry type. Auxiliary buildings increase the efficiency of extractors and processors. Factories take the Special Goods to create "Luxury Goods" that can be exported or sent to commercial zones. Factories do not need to be placed in specialized zones and may require Special Goods from multiple different specializations. Warehouses store materials to be shipped to other buildings and don't need to be placed in a specialized zone. There are raw product storage areas specific to each specialization and general warehouses that can also hold processed materials.

Creating an Industry Area[edit]

A very small Industry Area will be created upon plopping one of the four Main Buildings. This Area must be enlarged in order to place additional buildings within the Industry Area. Alternately, an Industry Area may be created first, and then the Main Building can be placed within it.

Creating or enlarging an area is achieved with an area paint brush found in the Districts and Areas menu in the game. See Districts and Areas for more detailed information on creating an Area.

Main Buildings[edit]

Each Industry Area must have a Main Building that will define what type (Farming, Forestry, Oil, Ore) of Industrial Area it is, and it is the first building to be placed. Police and garbage collection will come to this building, while the fire service will go directly to the building on fire. The Main Building is required for the other buildings in the Industrial Area to operate. The appearance of the Main Building changes when the Industry Area reaches level 3 and level 5.[1]

Leveling up[edit]

Industry Areas level up as you produce resources and supply jobs. They start at level 1 and max out at 5. Each level unlocks new buildings, increases production rates by 4% and lowers pollution rates by 10%.

Level Resources
Produced
Workers
employed
1 Place Main Building
2 500 150
3 1,500 350
4 4,500 550
5 13,500 800

Forest Industry Area[edit]

Forests are a renewable resource giving a modest increase in tax incomes. Forestry does not pollute the ground, but it is noisy (think sawmills).

The forest natural resource can be artificially created by planting trees in an area. These will be treated by the game as equivalent to natural forests. The forest industry is also renewable so it does not ever run out, unlike oil and ore industries. There are special trucks for the forest industry that are log trucks and the factories look slightly different.

Forestry mostly provides jobs at low education levels, with a limited amount of jobs available for well and highly educated workers.

Forest Industry Extractors[edit]

Raw forest products.png All Forest Industry Extractors produce the raw resource "Raw Forest Products". They use no electricity and produce no noise or pollution.

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Small Tree Plantation.png Small Tree Plantation 1 4,000 8 0 0 320 0 8×8 64 20 0.3125 4,800 600 75
Medium Tree Plantation.png Medium Tree Plantation 3 8,000 24 0 0 400 0 8×16 128 40 0.3125 8,000 333.3333 62.5
Large Tree Plantation.png Large Tree Plantation 5 12,000 40 0 0 480 0 16×16 256 50 0.1953 11,200 280 43.75
Small Tree Sapling Field.png Small Tree Sapling Field 2 5,500 16 0 0 400 0 8×8 64 25 0.3906 6,400 400 100
Large Tree Sapling Field.png Large Tree Sapling Field 4 10,000 32 0 0 480 0 8×16 128 45 0.3516 9,600 300 75

Note: Bold represents highest values, italic represents lowest values.

Forest Industry Processors[edit]

Paper.png
Paper
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Biomass Pellet Plant.png Biomass Pellet Plant 2 20,000 240 25 50 320 1440 16×8 128 70 0.5469 3,200 13.3333 25
Pulp Mill.png Pulp Mill 5 30,000 352 30 70 960 1600 16×8 128 95 0.7422 6,400 18.1818 50
Planed timber.png
Planed Timber
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Sawmill.png Sawmill 1 15,000 160 0 50 320 640 6×6 36 46 1.2778 3,200 20 88.8889
Engineered Wood Plant.png Engineered Wood Plant 4 25,000 288 0 50 480 1440 8×8 64 90 1.4063 6,400 22.2222 100

Note: Bold represents highest values, italic represents lowest values.

Forest Industry Auxiliary[edit]

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Notes
Forestry Main Building.png Forestry Main Building 0 20,000 120 0 20 192 480 10×8 80 40 0.5 Required to specialize zone in forestry
Forestry Workers Barracks.png Forestry Worker's Barracks 2 12,000 160 0 25 240 240 13×12 156 35 0.2244 Increase production rate by 5% per building, max 100%
Forestry Maintenance Building.png Forestry Maintenance Building 4 30,000 200 0 25 160 480 9×15 135 50 0.3704 Increase storage capacity by 5% per building

Note: Bold represents highest values, italic represents lowest values.

Forest Industry Storage Buildings[edit]

Raw forest products.png Storage for "Raw Forest Products" only. Raw Forest Products are produced by all Forestry Industry Area extractor buildings and by zoned forest industry extractors. Raw Forest Products may be imported at a cost, or exported for money.

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Trucks Trucks/cell Capacity Capacity
(Units/₡)
Capacity
(Units/cell)
Small Log Yard.png Small Log Yard 1 5,000 12 0 20 160 80 8×8 64 12 0.1875 300,000 25,000.00 4,687.50
Saw Dust Storage.png Saw Dust Storage 2 6,500 20 0 25 240 160 6×8 48 15 0.3125 400,000 20,000.00 8,333.33
Large Log Yard.png Large Log Yard 3 10,000 24 0 35 320 240 12×13 156 20 0.1282 500,000 20,833.33 3,205.13
Wood Chip Storage.png Wood Chip Storage 4 15,000 40 0 50 400 400 13×8 104 25 0.2404 600,000 15,000.00 5,769.23

Note: Bold represents highest values, italic represents lowest values.


Farming Industry Area[edit]

Fertile land is a renewable resource that gives a modest increase in tax income without producing extra ground pollution. Instead, the agriculture Specialization will have an increased demand on the city's water supply.

Farming mostly provides jobs at low education levels, with a limited amount of jobs available for well and highly educated workers.

Farming Industry Extractors[edit]

Crops.png All Farming Industry Extractors produce the raw resource "Crops".

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Small Crop Field.png Small Crop Field 1 4,000 12 0 0 400 0 4×8 32 20 0.625 4,800 400 150
Medium Crop Field.png Medium Crop Field 3 8,000 28 0 0 560 0 8×8 64 22 0.3438 8,000 285.7143 125
Large Crop Field.png Large Crop Field 5 12,000 40 0 0 640 0 8×16 128 27 0.2109 11,200 280 87.5
Small Fruit Field.png Small Fruit Field 1 4,000 12 0 0 400 0 4×8 32 20 0.625 4,800 400 150
Medium Fruit Field.png Medium Fruit Field 3 8,000 28 0 0 560 0 8×8 64 22 0.3438 8,000 285.7143 125
Large Fruit Field.png Large Fruit Field 5 12,000 40 0 0 640 0 8×16 128 27 0.2109 11,200 280 87.5

Note: Bold represents highest values, italic represents lowest values.

Farming Industry Processors[edit]

Animal products.png
Animal Products
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Small Animal Pasture.png Small Animal Pasture 1 7,500 40 0 25 400 0 6×8 48 25 0.5208 2,400 60 50
Large Animal Pasture.png Large Animal Pasture 5 20,000 160 0 50 560 0 10×14 140 33 0.2357 5,600 35 40
Cattle Shed.png Cattle Shed 2 12,000 160 20 50 320 240 4×7 28 55 1.9643 3,200 20 114.2857
Milking Parlor.png Milking Parlor 3 14,000 192 25 50 240 640 5×9 45 70 1.5556 4,000 20.8333 88.8889
Slaughterhouse.png Slaughterhouse 4 16,000 224 25 50 240 480 14×15 210 85 0.4048 4,800 21.4286 22.8571
Flour.png
Flour
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Flour Mill.png Flour Mill 2 15,000 160 20 50 160 640 6×8 48 45 0.9375 4,000 25 83.3333

Note: Bold represents highest values, italic represents lowest values.

Farming Industry Auxiliary[edit]

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Notes
Farming Main Building.png Farming Main Building 0 15,000 160 0 20 192 480 7×4 28 50 1.7857 Required to specialize zone in farming
Farm Workers Barracks.png Farm Worker's Barracks 2 10,000 160 0 25 240 240 4×2 8 40 5 Increase production rate by 5% per building, max 100%
Farm Maintenance Building.png Farm Maintenance Building 4 25,000 200 0 25 160 480 6×3 18 75 4.1667 Increase storage capacity by 5% per building

Note: Bold represents highest values, italic represents lowest values.

Farming Industry Storage Buildings[edit]

Crops.png Storage for "Crops" only. Crops are produced by all Farming Industry Area extractor buildings and by zoned farming industry extractors. Crops may be imported at a cost, or exported for money.

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Trucks Trucks/cell Capacity Capacity
(Units/₡)
Capacity
(Units/cell)
Small Grain Silo.png Small Grain Silo 1 6,000 16 0 20 80 160 1×2 2 12 6 300,000 18,750.00 150,000.00
Small Barn.png Small Barn 2 12,000 32 0 20 240 240 2×3 6 15 2.5 400,000 12,500.00 66,666.67
Large Barn.png Large Barn 4 18,000 48 0 35 400 320 2×4 8 20 2.5 500,000 10,416.67 62,500.00
Large Grain Silo.png Large Grain Silo 5 22,000 64 0 35 320 400 3×4 12 25 2.0833 600,000 9,375.00 50,000.00

Note: Bold represents highest values, italic represents lowest values.


Oil Industry Area[edit]

Oil is a limited resource that will increase tax income significantly, but it also produces a lot more ground pollution and requires more electricity. Extracted oil can be used as fuel in oil power plants. The oil industry buildings are similar to the ones in real life. They comprise of a small and simple oil extractor and sometimes a small building.

The oil industry provides jobs at a variety of education levels.

Oil Industry Extractors[edit]

Oil.png All Oil Industry Extractors produce the raw resource "Oil".

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Small Oil Pump.png Small Oil Pump 1 8,000 24 30 40 240 480 1×2 2 18 9 4,800 200 2,400.00
Large Oil Pump.png Large Oil Pump 3 16,000 48 50 60 400 960 3×3 9 30 3.3333 8,000 166.6667 888.8889
Small Oil Drilling Rig.png Small Oil Drilling Rig 2 12,000 40 40 40 240 640 2×3 6 30 5 6,400 160 1,066.67
Large Oil Drilling Rig.png Large Oil Drilling Rig 4 20,000 80 60 60 320 800 4×4 16 50 3.125 9,600 120 600
Offshore Oil Drilling Platform.png Offshore Oil Drilling Platform 5 45,000 160 50 40 240 1250 15×6 90 90 1 11,200 70 124.4444

Note: Bold represents highest values, italic represents lowest values.

Oil Industry Processors[edit]

Petroleum.png
Petroleum
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Oil Sludge Pyrolysis Plant.png Oil Sludge Pyrolysis Plant 1 25,000 240 50 50 240 800 3×4 12 70 5.8333 4,000 16.6667 333.3333
Waste Oil Refining Plant.png Waste Oil Refining Plant 4 35,000 400 80 50 240 1120 3×4 12 90 7.5 8,000 20 666.6667
Plastics.png
Plastics
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Petrochemical Plant.png Petrochemical Plant 2 30,000 320 70 50 320 1600 4×7 28 80 2.8571 4,000 12.5 142.8571
Naphtha Cracker Plant.png Naphtha Cracker Plant 5 40,000 480 70 50 240 1600 12×6 72 100 1.3889 8,000 16.6667 111.1111

Note: Bold represents highest values, italic represents lowest values.

Oil Industry Auxiliary[edit]

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Notes
Oil Industry Main Building.png Oil Industry Main Building 0 30,000 240 0 50 192 480 9×11 99 45 0.4545 Required to specialize zone in oil industry
Oil Industry Workers Barracks.png Oil Industry Worker's Barracks 2 15,000 224 0 25 240 240 4×7 28 40 1.4286 Increase production rate by 5% per building, max 100%
Oil Industry Maintenance Building.png Oil Industry Maintenance Building 4 35,000 288 0 25 160 640 6×7 42 50 1.1905 Increase storage capacity by 5% per building

Note: Bold represents highest values, italic represents lowest values.

Oil Industry Storage Buildings[edit]

Oil.png Storage for "Oil" only. Oil is obtained by Oil Industry Area extractor buildings and by zoned oil industry extractors. Oil may be imported at a cost, or exported for money.

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Trucks Trucks/cell Capacity Capacity
(Units/₡)
Capacity
(Units/cell)
Small Crude Oil Tank Farm.png Small Crude Oil Tank Farm 1 7,500 32 0 40 240 80 7×8 56 12 0.2143 300,000 9,375.00 5,357.14
Large Crude Oil Tank Farm.png Large Crude Oil Tank Farm 5 30,000 128 0 60 400 160 10×11 110 25 0.2273 600,000 4,687.50 5,454.55
Crude Oil Storage Cavern.png Crude Oil Storage Cavern 2 12,000 64 0 25 320 800 7×7 49 15 0.3061 400,000 6,250.00 8,163.27
Oil Industry Storage.png Oil Industry Storage 3 20,000 96 0 50 240 960 6×5 30 20 0.6667 500,000 5,208.33 16,666.67

Note: Bold represents highest values, italic represents lowest values.


Ore Industry Area[edit]

Ore is a limited resource that produces more tax income and ground pollution, although not as much as oil industry. Ore industry requires more electricity than usual industry. Extracted ore can be used as fuel in coal power plants.

The ore industry provides jobs at a variety of education levels.

Ore Industry Extractors[edit]

Ore.png All Ore Industry Extractors produce the raw resource "Ore".

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Small Ore Mine.png Small Ore Mine 1 6,500 16 30 40 240 320 6×9 54 25 0.463 4,800 300 88.8889
Medium Ore Mine.png Medium Ore Mine 3 13,000 48 40 40 320 480 11×14 154 30 0.1948 8,000 166.6667 51.9481
Large Ore Mine.png Large Ore Mine 5 35,000 128 50 50 480 1120 8×26 208 80 0.3846 11,200 87.5 53.8462
Small Ore Mine Underground.png Small Ore Mine Underground 2 10,000 32 40 40 240 480 6×9 54 35 0.6481 6,400 200 118.5185
Large Ore Mine Underground.png Large Ore Mine Underground 4 18,000 64 50 50 400 960 7×13 91 55 0.6044 9,600 150 105.4945
Seabed Mining Vessel.png Seabed Mining Vessel 3 25,000 60 40 40 320 560 15×7 105 50 0.4762 8,800 146.6667 83.8095

Note: Bold represents highest values, italic represents lowest values.

Ore Industry Processors[edit]

Glass.png
Glass
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Glass Manufacturing Plant.png Glass Manufacturing Plant 2 25,000 256 20 40 240 1920 8×14 112 60 0.5357 3,200 12.5 28.5714
Fibreglass Plant.png Fibreglass Plant 4 35,000 384 60 50 320 1120 16×6 96 85 0.8854 6,400 16.6667 66.6667
Metals.png
Metals
Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Ore Grinding Mill.png Ore Grinding Mill 1 20,000 192 50 100 240 1600 7×7 49 45 0.9184 3,200 16.6667 65.3061
Rotary Kiln Plant.png Rotary Kiln Plant 3 30,000 320 60 75 320 1280 16×16 256 65 0.2539 6,400 20 25

Note: Bold represents highest values, italic represents lowest values.

Ore Industry Auxiliary[edit]

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Workplaces Jobs/cell Notes
Ore Industry Main Building.png Ore Industry Main Building 0 25,000 200 0 50 192 480 10×6 60 45 0.75 Required to specialize zone in ore industry
Ore Industry Workers Barracks.png Ore Industry Worker's Barracks 2 14,000 192 0 25 240 240 7×6 42 40 0.9524 Increase production rate by 5% per building, max 100%
Ore Industry Maintenance Building.png Ore Industry Maintenance Building 4 32,000 256 0 25 160 640 13×7 91 50 0.5495 Increase storage capacity by 5% per building

Note: Bold represents highest values, italic represents lowest values.

Ore Industry Storage Buildings[edit]

Ore.png Storage for "Ore" only. Ore is mined by Ore Industry Area extractor buildings and by zoned ore industry extractors. Ore may be imported at a cost, or exported for money.

  Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Area (cells) Trucks Trucks/cell Capacity Capacity
(Units/₡)
Capacity
(Units/cell)
Sand Storage.png Sand Storage 1 6,000 24 10 10 160 80 12×12 144 12 0.0833 300,000 12,500.00 2,083.33
Ore Storage.png Ore Storage 2 10,000 48 10 10 240 80 12×12 144 15 0.1042 400,000 8,333.33 2,777.78
Ore Industry Storage.png Ore Industry Storage 4 15,000 72 0 25 320 240 8×16 128 20 0.1563 500,000 6,944.44 3,906.25
Raw Mineral Storage.png Raw Mineral Storage 5 21,000 96 20 25 400 160 10×14 140 25 0.1786 600,000 6,250.00 4,285.71

Note: Bold represents highest values, italic represents lowest values.


Efficiency[edit]

Every level adds 4% up to 16%. Budget adds 25% and costs 50%. Barracks add 5%, up to 100%, and the cost varies (160, 160, 192, 224). The policy "Advanced Automation", in the industrial tab, adds 10% and costs 10%. These bonuses stack multiplicatively, so the theoretical maximum efficiency is 1.16*1.25*2*1.1=319%. However, there is a limit of 255% in the game.

Depletion of Resources[edit]

Main article: Depletion of Resources

References[edit]

  1. Forum: Cities: Skylines - Industries #5: Industry Area levelling in the "Main Buildings, what are they and what is their role?" section - CO_EMMI (Colossal Order) (2018-10-17)