Industry areas

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The Industries DLC added the ability to create specialized industrial zones called "Industry Areas" with user placed buildings, as opposed to the base game's growable buildings in the specialized zoned industry. The two types can both be utilized in the same city. Zoned industry can exist within Industry Areas, but most of the user placed buildings from the Industries DLC need to be within an Industry Area. Exceptions are the warehouses and Unique Factories, as well as the Postal Service buildings.

The buildings come in 5 types: extractors, processors, factory, auxiliary, and warehouses. Extractors create raw products at a rate dependent on resource abundance and building maximum. Raw products are then used by processors to create one of two processed materials known generically as "Special Goods". There are 8 types of Special Goods, two for each Industry type. Auxiliary buildings increase the efficiency of extractors and processors. Factories take the Special Goods to create "Luxury Goods" that can be exported or sent to commercial zones. Factories do not need to be placed in specialized zones and may require Special Goods from multiple different specializations. Warehouses store materials to be shipped to other buildings and don't need to be placed in a specialized zone. There are raw product storage areas specific to each specialization and general warehouses that can also hold processed materials.

Creating an Industry Area[edit]

A very small Industry Area will be created upon plopping one of the four Main Buildings. This Area must be enlarged in order to place additional buildings within the Industry Area. Alternately, an Industry Area may be created first, and then the Main Building can be placed within it.

Creating or enlarging an area is achieved with an area paint brush found in the Districts and Areas menu in the game. See Districts and Areas for more detailed information on creating an Area.

Main Buildings[edit]

Each Industry Area must have a Main Building that will define what type (Farming, Forestry, Oil, Ore) of Industrial Area it is, and it is the first building to be placed. Police and garbage collection will come to this building, while the fire service will go directly to the building on fire. The Main Building is required for the other buildings in the Industrial Area to operate. The appearance of the Main Building changes when the Industry Area reaches level 3 and level 5.[1]

Leveling up[edit]

Industry Areas level up as you produce resources and supply jobs. They start at level 1 and max out at 5. Each level unlocks new buildings, increases production rates by 4% and lowers pollution rates by 10%.

Level Resources
Produced
Workers
employed
1 Place Main Building
2 500 150
3 1,500 350
4 4,500 550
5 13,500 800

Forest Industry Area[edit]

Forests are a renewable resource giving a modest increase in tax incomes. Forestry does not pollute the ground, but it is noisy (think sawmills).

The forest natural resource can be artificially created by planting trees in an area. These will be treated by the game as equivalent to natural forests. The forest industry is also renewable so it does not ever run out, unlike oil and ore industries. There are special trucks for the forest industry that are log trucks and the factories look slightly different.

Forestry mostly provides jobs at low education levels, with a limited amount of jobs available for well and highly educated workers.

Forest Industry Extractors[edit]

Raw forest products.png All Forest Industry Extractors produce the raw resource "Raw Forest Products". They use no electricity and produce no noise or pollution.

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Size
(cells)
Workplaces Production
(Units/week)
Production
(Units/₡)
Production
(Units/cell)
Jobs/cell
Small Tree Plantation.png Small Tree Plantation 1 4,000 8 320 8×8 20 4,800 600 75 0.3125
Medium Tree Plantation.png Medium Tree Plantation 3 8,000 24 400 8×16 40 8,000 333.3 62.5 0.3125
Large Tree Plantation.png Large Tree Plantation 5 12,000 40 480 16×16 50 11,200 280 43.75 0.1953125
Small Tree Sapling Field.png Small Tree Sapling Field 2 5,500 16 400 8×8 25 6,400 400 100 0.390625
Large Tree Sapling Field.png Large Tree Sapling Field 4 10,000 32 480 8×16 45 9,600 300 75 0.3515625

Forest Industry Processors[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Produces
Sawmill.png Sawmill 1 15,000 160 0 50 320 640 6×6 46 3,200 Planed timber.png
Planed Timber
Biomass Pellet Plant.png Biomass Pellet Plant 2 20,000 240 25 50 320 1440 16×8 70 3,200 Paper.png
Paper
Engineered Wood Plant.png Engineered Wood Plant 4 25,000 288 0 50 480 1440 8×8 90 6,400 Planed timber.png
Planed Timber
Pulp Mill.png Pulp Mill 5 30,000 352 30 70 960 1600 16×8 95 6,400 Paper.png
Paper

Forest Industry Auxiliary[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Notes
Forestry Main Building.png Forestry Main Building 0 20,000 120 0 20 192 480 10×8 40 Required to specialize zone in forestry
Forestry Workers Barracks.png Forestry Worker's Barracks 2 12,000 160 0 25 240 240 13×12 35 Increase production rate by 5% per building, max 100%
Forestry Maintenance Building.png Forestry Maintenance Building 4 30,000 200 0 25 160 480 9×15 50 Increase storage capacity by 5% per building

Forest Industry Storage Buildings[edit]

Raw forest products.png Storage for "Raw Forest Products" only. Raw Forest Products are produced by all Forestry Industry Area extractor buildings and by zoned forest industry extractors. Raw Forest Products may be imported at a cost, or exported for money.

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Capacity Trucks
Small Log Yard.png Small Log Yard 1 5,000 12 0 20 160 80 8×8 300,000 12
Saw Dust Storage.png Saw Dust Storage 2 6,500 20 0 25 240 160 6×8 400,000 15
Large Log Yard.png Large Log Yard 3 10,000 24 0 35 320 240 12×13 500,000 20
Wood Chip Storage.png Wood Chip Storage 4 15,000 40 0 50 400 400 13×8 600,000 25


Farming Industry Area[edit]

Fertile land is a renewable resource that gives a modest increase in tax income without producing extra ground pollution. Instead, the agriculture Specialization will have an increased demand on the city's water supply.

Farming mostly provides jobs at low education levels, with a limited amount of jobs available for well and highly educated workers.

Farming Industry Extractors[edit]

Crops.png All Farming Industry Extractors produce the raw resource "Crops".

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Production
(Units/cell)
Small Crop Field.png Small Crop Field 1 4,000 12 0 0 400 0 4×8 20 4,800 150
Medium Crop Field.png Medium Crop Field 3 8,000 28 0 0 560 0 8×8 22 8,000 125
Large Crop Field.png Large Crop Field 5 12,000 40 0 0 640 0 8×16 27 11,200 87.5
Small Fruit Field.png Small Fruit Field 1 4,000 12 0 0 400 0 4×8 20 4,800 150
Medium Fruit Field.png Medium Fruit Field 3 8,000 28 0 0 560 0 8×8 22 8,000 125
Large Fruit Field.png Large Fruit Field 5 12,000 40 0 0 640 0 8×16 27 11,200 87.5

Farming Industry Processors[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Produces
Small Animal Pasture.png Small Animal Pasture 1 7,500 40 0 25 400 0 6×8 25 2,400 Animal products.png
Animal Products
Large Animal Pasture.png Large Animal Pasture 5 20,000 160 0 50 560 0 10×14 33 5,600 Animal products.png
Animal Products
Flour Mill.png Flour Mill 2 15,000 160 20 50 160 640 6×8 45 4,000 Flour.png
Flour
Cattle Shed.png Cattle Shed 2 12,000 160 20 50 320 240 4×7 55 3,200 Animal products.png
Animal Products
Milking Parlor.png Milking Parlor 3 14,000 192 25 50 240 640 5×9 70 4,000 Animal products.png
Animal Products
Slaughterhouse.png Slaughterhouse 4 16,000 224 25 50 240 480 14×15 85 4,800 Animal products.png
Animal Products

Farming Industry Auxiliary[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Notes
Farming Main Building.png Farming Main Building 0 15,000 160 0 20 192 480 7×4 50 Required to specialize zone in farming
Farm Workers Barracks.png Farm Worker's Barracks 2 10,000 160 0 25 240 240 4×2 40 Increase production rate by 5% per building, max 100%
Farm Maintenance Building.png Farm Maintenance Building 4 25,000 200 0 25 160 480 6×3 75 Increase storage capacity by 5% per building

Farming Industry Storage Buildings[edit]

Crops.png Storage for "Crops" only. Crops are produced by all Farming Industry Area extractor buildings and by zoned farming industry extractors. Crops may be imported at a cost, or exported for money.

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Capacity Trucks
Small Grain Silo.png Small Grain Silo 1 6,000 16 0 20 80 160 1×2 300,000 12
Small Barn.png Small Barn 2 12,000 32 0 20 240 240 2×3 400,000 15
Large Barn.png Large Barn 4 18,000 48 0 35 400 320 2×4 500,000 20
Large Grain Silo.png Large Grain Silo 5 22,000 64 0 35 320 400 3×4 600,000 25


Oil Industry Area[edit]

Oil is a limited resource that will increase tax income significantly, but it also produces a lot more ground pollution and requires more electricity. Extracted oil can be used as fuel in oil power plants. The oil industry buildings are similar to the ones in real life. They comprise of a small and simple oil extractor and sometimes a small building.

The oil industry provides jobs at a variety of education levels.

Oil Industry Extractors[edit]

Oil.png All Oil Industry Extractors produce the raw resource "Oil".

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Small Oil Pump.png Small Oil Pump 1 8000 24 30 40 240 480 1×2 18 4,800
Large Oil Pump.png Large Oil Pump 3 16,000 48 50 60 400 960 3×3 30 8,000
Small Oil Drilling Rig.png Small Oil Drilling Rig 2 12,000 40 40 40 240 640 2×3 30 6,400
Large Oil Drilling Rig.png Large Oil Drilling Rig 4 20,000 80 60 60 320 800 4×4 50 9,600
Offshore Oil Drilling Platform.png Offshore Oil Drilling Platform 5 45,000 160 50 40 240 1250 15×6 90 11,200

Oil Industry Processors[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Produces
Oil Sludge Pyrolysis Plant.png Oil Sludge Pyrolysis Plant 1 25,000 240 50 50 240 800 3×4 70 4,000 Petroleum.png
Petroleum
Petrochemical Plant.png Petrochemical Plant 2 30,000 320 70 50 320 1600 4×7 80 4,000 Plastics.png
Plastics
Waste Oil Refining Plant.png Waste Oil Refining Plant 4 35,000 400 80 50 240 1120 3×4 90 8,000 Petroleum.png
Petroleum
Naphtha Cracker Plant.png Naphtha Cracker Plant 5 40,000 480 70 50 240 1600 12×6 100 8,000 Plastics.png
Plastics

Oil Industry Auxiliary[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Notes
Oil Industry Main Building.png Oil Industry Main Building 0 30,000 240 0 50 192 480 9×11 45 Required to specialize zone in oil industry
Oil Industry Workers Barracks.png Oil Industry Worker's Barracks 2 15,000 224 0 25 240 240 4×7 40 Increase production rate by 5% per building, max 100%
Oil Industry Maintenance Building.png Oil Industry Maintenance Building 4 35,000 288 0 25 160 640 6×7 50 Increase storage capacity by 5% per building

Oil Industry Storage Buildings[edit]

Oil.png Storage for "Oil" only. Oil is obtained by Oil Industry Area extractor buildings and by zoned oil industry extractors. Oil may be imported at a cost, or exported for money.

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Capacity Trucks
Small Crude Oil Tank Farm.png Small Crude Oil Tank Farm 1 7,500 32 0 40 240 80 7×8 300,000 12
Large Crude Oil Tank Farm.png Large Crude Oil Tank Farm 5 30,000 128 0 60 400 160 10×11 600,000 25
Crude Oil Storage Cavern.png Crude Oil Storage Cavern 2 12,000 64 0 25 320 800 7×7 400,000 15
Oil Industry Storage.png Oil Industry Storage 4 20,000 96 0 50 240 960 6×5 500,000 20

Ore Industry Area[edit]

Ore is a limited resource that produces more tax income and ground pollution, although not as much as oil industry. Ore industry requires more electricity than usual industry. Extracted ore can be used as fuel in coal power plants.

The ore industry provides jobs at a variety of education levels.

Ore Industry Extractors[edit]

Ore.png All Ore Industry Extractors produce the raw resource "Ore".

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Small Ore Mine.png Small Ore Mine 1 6500 16 30 40 240 320 6×9 25 4,800
Medium Ore Mine.png Medium Ore Mine 3 13,000 48 40 40 320 480 11×14 30 8,000
Large Ore Mine.png Large Ore Mine 5 35,000 128 50 50 480 1120 8×26 80 11,200
Small Ore Mine Underground.png Small Ore Mine Underground 2 10,000 32 40 40 240 480 6×9 35 6,400
Large Ore Mine Underground.png Large Ore Mine Underground 4 18,000 64 50 50 400 960 7×13 55 9,600
Seabed Mining Vessel.png Seabed Mining Vessel 3 25,000 60 40 40 320 560 15×7 50 8,800

Ore Industry Processors[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Production
(Units/week)
Produces
Ore Grinding Mill.png Ore Grinding Mill 1 20,000 192 50 100 240 1600 7×7 45 3,200 Metals.png
Metals
Glass Manufacturing Plant.png Glass Manufacturing Plant 2 25,000 256 20 40 240 1920 8×14 60 3,200 Glass.png
Glass
Rotary Kiln Plant.png Rotary Kiln Plant 4 30,000 320 60 75 320 1280 16×16 65 6,400 Metals.png
Metals
Fibreglass Plant.png Fibreglass Plant 5 35,000 384 60 50 320 1120 16×6 85 6,400 Glass.png
Glass

Ore Industry Auxiliary[edit]

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Workplaces Notes
Ore Industry Main Building.png Ore Industry Main Building 0 25,000 200 0 50 192 480 10×6 45 Required to specialize zone in ore industry
Ore Industry Workers Barracks.png Ore Industry Worker's Barracks 2 14,000 192 0 25 240 240 7×6 40 Increase production rate by 5% per building, max 100%
Ore Industry Maintenance Building.png Ore Industry Maintenance Building 4 32,000 256 0 25 160 640 13×7 50 Increase storage capacity by 5% per building

Ore Industry Storage Buildings[edit]

Ore.png Storage for "Ore" only. Ore is mined by Ore Industry Area extractor buildings and by zoned ore industry extractors. Ore may be imported at a cost, or exported for money.

Building Level
Unlocked
Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW/week)
Size
(cells)
Capacity Trucks
Sand Storage.png Sand Storage 1 6,000 24 10 10 160 80 12×12 300,000 12
Ore Storage.png Ore Storage 2 10,000 48 10 10 240 80 12×12 400,000 15
Ore Industry Storage.png Ore Industry Storage 4 15,000 72 0 25 320 240 8×16 500,000 20
Raw Mineral Storage.png Raw Mineral Storage 5 21,000 96 20 25 400 160 10×14 600,000 25


Efficiency[edit]

Every level adds 4% up to 16%. Budget adds 25% and costs 50%. Barracks add 5%, up to 100%, and the cost varies (160, 160, 192, 224). The policy "Advanced Automation", in the industrial tab, adds 10% and costs 10%. These bonuses stack multiplicatively, so the theoretical maximum efficiency is 1.16*1.25*2*1.1=319%. However, there is a limit of 255% in the game.

Depletion of Resources[edit]

Main article: Depletion of Resources

References[edit]

  1. Forum: Cities: Skylines - Industries #5: Industry Area levelling in the "Main Buildings, what are they and what is their role?" section - CO_EMMI (Colossal Order) (2018-10-17)