This article has been verified for the current version (1.13) of the game.
For information about non-Parklife parks: see Parks and Plazas
Players with the Parklife expansion are able to create their own city parks, amusement parks, nature reserves, and zoos. Draw a Park Area in the same manner Districts are drawn, and use a Main Gate to determine what kind of park it is. Once the main gate is built, draw paths around the area and place various buildings and props to raise its entertainment value.
Main Gates [ edit ]
One Main Gate is required for each park area, and for each park type there are two Main Gates to choose from. There is a regular Main Gate and a Small Main Gate, and they both fulfill the same role of establishing park type and providing an entrance point.
Building
Building
Amusement Park Main Gate
Small Amusement Park Main Gate
(City) Park Main Gate
Small (City) Park Main Gate
Nature Reserve Main Gate
Small Nature Reserve Main Gate
Zoo Main Gate
Small Zoo Main Gate
Only one main gate may be used per Park Area, and if additional gates are desired, then Side Gates are used.
Creating a Park Area [ edit ]
A very small Park Area will be created upon plopping one of the four types of Main Gates or Small Main Gates. This Area must be enlarged in order to place additional buildings within the Park Area. Alternately, a Park Area may be created first, and then the Main Gate can be placed within it.
Creating or enlarging an area is achieved with an area paint brush found in the Districts and Areas menu in the game.
See Districts and Areas for more detailed information on creating an Area.
Leveling up [ edit ]
Placing a Main Gate will establish a level 1 park. Parks will level up from one to five stars by producing Entertainment and having visitors. As Park Areas level up, additional assets will be unlocked.
Level
Amusement Park
City Park
Nature Reserve
Zoo
Entertainment
Visitors
Entertainment
Visitors
Entertainment
Visitors
Entertainment
Visitors
1
Place Main Gate
Place Main Gate
Place Main Gate
Place Main Gate
2
250
500
220
500
250
500
250
500
3
500
2,500
420
2,500
500
2,500
500
2,500
4
1,000
5,000
720
5,000
1,000
5,000
1,000
5,000
5
2,000
10,000
1,120
10,000
2,000
10,000
2,000
10,000
Amusement Park [ edit ]
Asset
Unlock
Cost (₡)
Upkeep (₡/week)
Water (m3 /week)
Electricity (kW)
Size (cells)
Entertainment accumulation
Entertainment radius
Visitor Capacity
Notes
Amusement Park Main Gate
Tiny Town
5,000
80
80
80
5×5
50
300
-
Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Small Amusement Park Main Gate
Tiny Town
2,500
48
0
32
3×5
50
150
-
Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Amusement Park Side Gate
Level 1 Amusement Park Area
2,000
16
0
32
3×5
25
150
-
Connects park area to road network. Provides alternate access routes to the park.
Amusement Park Plaza
Level 1 Amusement Park Area
2,000
8
0
16
5×5
20
50
90
Amusement Park Cafe #1
Level 1 Amusement Park Area
1,500
16
48
32
2×3
50
50
90
Amusement Park Souvenir Shop #1
Level 1 Amusement Park Area
1,500
16
32
32
3×2
20
50
120
Amusement Park Restrooms #1
Level 1 Amusement Park Area
1,500
8
48
16
2×2
10
50
90
Game Booth #1
Level 1 Amusement Park Area
2,000
80
0
240
2×2
40
200
120
Game Booth #2
Level 1 Amusement Park Area
2,000
80
0
240
2×2
40
200
120
Carousel
Level 1 Amusement Park Area
2,500
40
0
160
4×4
120
150
Piggy Train
Level 2 Amusement Park Area
3,000
48
0
160
4×2
100
120
Rotating Tea Cups
Level 2 Amusement Park Area
7,000
112
0
320
2×2
120
150
Swinging Boat
Level 3 Amusement Park Area
8,000
160
0
400
3×2
100
150
House Of Horrors
Level 3 Amusement Park Area
10,000
160
0
400
5×4
120
180
Bumper Cars
Level 3 Amusement Park Area
12,000
160
0
480
3×3
120
180
Drop Tower Ride
Level 4 Amusement Park Area
10,000
160
0
400
3×3
120
180
Pendulum Ride
Level 4 Amusement Park Area
12,000
160
0
480
8×5
120
180
Ferris Wheel
Level 5 Amusement Park Area
12,000
240
0
480
6×3
150
150
Rollercoaster
Level 5 Amusement Park Area
15,000
240
0
640
16×6
150
210
City Park [ edit ]
Asset
Unlock
Cost (₡)
Upkeep (₡/week)
Water (m3 /week)
Electricity (kW)
Size (cells)
Entertainment accumulation
Entertainment radius
Visitor Capacity
Notes
Park Main Gate
Tiny Town
5,000
80
80
80
5×4
50
300
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Park Main Gate
Tiny Town
2,500
48
0
32
1×2
50
150
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Park Side Gate
Level 1 Park Area
2,000
16
0
32
1×2
25
150
-
Connects park area to road network. Provides alternate access routes to the park.
Park Plaza
Level 1 Park Area
1,200
8
0
16
4×4
50
100
90
Park Cafe #1
Level 1 Park Area
1,500
48
48
32
2×4
50
50
90
Park Restrooms #1
Level 1 Park Area
1,500
32
48
16
2×2
10
50
90
Park Info Booth #1
Level 1 Park Area
1,000
16
0
16
3×3
20
50
90
Park Chess Board #1
Level 2 Park Area
1,500
8
0
16
5×5
70
90
Park Pier #1
Level 2 Park Area
1,100
16
0
16
1×3
50
100
90
Shoreline required.
Park Pier #2
Level 2 Park Area
1,100
16
0
16
2×4
50
100
90
Shoreline required.
Gazebo #1
Level 3 Park Area
1,000
8
0
16
2×2
60
100
90
Gazebo #2
Level 3 Park Area
1,000
8
0
16
2×2
60
100
90
Climbing Frame #1
Level 4 Park Area
3,000
24
0
16
4×3
150
150
Trampoline Park #1
Level 5 Park Area
2,500
24
0
16
4×4
100
150
Nature Reserve [ edit ]
Asset
Unlock
Cost (₡)
Upkeep (₡/week)
Water (m3 /week)
Electricity (kW)
Size (cells)
Entertainment accumulation
Entertainment radius
Visitor Capacity
Notes
Nature Reserve Main Gate
Tiny Town
5,000
80
80
0
5×4
50
300
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Nature Reserve Main Gate
Tiny Town
2,500
48
0
0
3×3
50
150
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Nature Reserve Side Gate
Level 1 Nature Reserve Area
2,000
16
0
0
3×3
25
150
-
Connects park area to road network. Provides alternate access routes to the park.
Campfire Site #1
Level 1 Nature Reserve Area
1,200
8
0
0
1×1
50
100
60
Campfire Site #2
Level 1 Nature Reserve Area
1,200
8
0
0
1×1
50
100
60
Tent #1
Level 1 Nature Reserve Area
200
1.60
0
0
1×1
20
50
30
Tent #2
Level 1 Nature Reserve Area
200
1.60
0
0
1×1
20
50
30
Tent #3
Level 1 Nature Reserve Area
200
1.60
0
0
1×1
20
50
30
Viewing Deck #1
Level 2 Nature Reserve Area
1,500
8
0
0
2×2
80
300
60
Viewing Deck #2
Level 2 Nature Reserve Area
1,500
8
0
0
3×3
80
300
60
Tent Camping Site #1
Level 2 Nature Reserve Area
3,000
24
0
0
5×5
50
150
120
Lean-To Shelter #1
Level 3 Nature Reserve Area
500
8
0
0
1×1
50
150
60
Lean-To Shelter #2
Level 3 Nature Reserve Area
500
8
0
0
2×2
50
150
60
Lookout Tower #1
Level 3 Nature Reserve Area
2,000
8
0
0
1×1
100
400
90
Lookout Tower #2
Level 3 Nature Reserve Area
2,000
8
0
0
1×1
100
400
90
Camping Site #1
Level 3 Nature Reserve Area
5,000
40
0
0
7×7
50
150
90
Fishing Cabin #1
Level 4 Nature Reserve Area
2,000
8
0
0
1×6
50
60
Shoreline required.
Fishing Cabin #2
Level 4 Nature Reserve Area
2,000
8
0
0
2×6
50
60
Shoreline required.
Hunting Cabin #1
Level 4 Nature Reserve Area
2,500
16
0
0
2×2
80
250
60
Hunting Cabin #2
Level 4 Nature Reserve Area
2,500
16
0
0
3×3
80
250
60
Bouldering Site #1
Level 5 Nature Reserve Area
5,500
24
0
0
4×4
120
120
Asset
Unlock
Cost (₡)
Upkeep (₡/week)
Water (m3 /week)
Electricity (kW)
Size (cells)
Entertainment accumulation
Entertainment radius
Visitor Capacity
Notes
Zoo Main Gate
Tiny Town
5,000
80
80
80
5×5
50
300
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Zoo Main Gate
Tiny Town
2,500
48
0
32
3×4
50
150
-
Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Zoo Side Gate
Level 1 Zoo Area
2,000
16
0
32
3×4
25
150
-
Connects park area to road network. Provides alternate access routes to the park.
Zoo Plaza
Level 1 Zoo Area
2,000
8
0
16
4×4
20
50
90
Zoo Cafe #1
Level 1 Zoo Area
1,500
16
48
32
2×2
50
50
90
Zoo Souvenir Shop #1
Level 1 Zoo Area
1,500
16
32
32
3×2
20
50
120
Zoo Restrooms #1
Level 1 Zoo Area
1,500
8
48
16
2×2
10
50
90
Moose and Reindeer Enclosure
Level 1 Zoo Area
10,000
80
160
80
10×13
120
350
150
Bird House
Level 1 Zoo Area
15,000
160
160
80
7×8
120
180
Antelope Enclosure
Level 1 Zoo Area
15,000
80
160
80
6×7
120
300
180
Bison Enclosure
Level 2 Zoo Area
15,000
160
160
80
8×16
120
350
150
Insect, Amphibian and Reptile House
Level 2 Zoo Area
18,000
240
240
160
8×6
140
450
150
Flamingo Enclosure
Level 3 Zoo Area
12,000
160
240
80
8×9
120
300
150
Elephant Enclosure
Level 3 Zoo Area
25,000
160
160
80
11×14
150
210
Sealife Enclosure
Level 3 Zoo Area
30,000
240
1,120
240
10×10
15×10
150
400
210
Shoreline required.
Shore section 10x10, offshore section 15x10.
Giraffe Enclosure
Level 4 Zoo Area
18,000
280
160
80
13×7
150
180
Monkey Palace
Level 4 Zoo Area
20,000
240
160
80
8×6
140
210
Rhino Enclosure
Level 5 Zoo Area
18,000
320
160
80
12×8
150
500
180
Lion Enclosure
Level 5 Zoo Area
18,000
320
160
80
9×9
150
180
Park Maintenance [ edit ]
Park Maintenance buildings produce "Park Maintenance Vehicles" to maintain your parks and plazas.
Park Maintenance vehicles will travel around the city, even outside of their "coverage" area, and maintain all parks and plazas. Three parks will be serviced during each vehicle's work shift, and then it will return to the Park Maintenance Building.
All parts of a Parklife park are maintained by a visit to the Main Gate of the park.
Parks do not fall into disrepair, but when they are "maintained", they get a temporary boost in their effectiveness. This functions much like the "Road Maintenance " from the "Snowfall" DLC. The boost fades over time until it is back to normal.