Park Areas

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For information about non-Parklife parks: see Parks and Plazas

Players with the Parklife expansion are able to create their own city parks, amusement parks, nature reserves, and zoos. Draw a Park Area in the same manner Districts are drawn, and use a Main Gate to determine what kind of park it is. Once the main gate is built, draw paths around the area and place various buildings and props to raise its entertainment value.

Main Gates[edit]

One Main Gate is required for each park area, and for each park type there are two Main Gates to choose from. There is a regular Main Gate and a Small Main Gate, and they both fulfill the same role of establishing park type and providing an entrance point.

Building Building
Amusement Park Main Gate.png Amusement Park Main Gate Small Amusement Park Main Gate.png Small Amusement Park Main Gate
Park Main Gate.png (City) Park Main Gate Small Park Main Gate.png Small (City) Park Main Gate
Nature Reserve Main Gate.png Nature Reserve Main Gate Small Nature Reserve Main Gate.png Small Nature Reserve Main Gate
Zoo Main Gate.png Zoo Main Gate Small Zoo Main Gate.png Small Zoo Main Gate

Only one main gate may be used per Park Area, and if additional gates are desired, then Side Gates are used.

Creating a Park Area[edit]

A very small Park Area will be created upon plopping one of the four types of Main Gates or Small Main Gates. This Area must be enlarged in order to place additional buildings within the Park Area. Alternately, a Park Area may be created first, and then the Main Gate can be placed within it.

Creating or enlarging an area is achieved with an area paint brush found in the Districts and Areas menu in the game. See Districts and Areas for more detailed information on creating an Area.

Leveling up[edit]

Placing a Main Gate will establish a level 1 park. Parks will level up from one to five stars by producing Entertainment and having visitors. As Park Areas level up, additional assets will be unlocked.

Level Button cs icon amusement park 29x29.png
Amusement Park
Button cs icon city park 28x28.png
City Park
Button cs icon nature reserve 30x30.png
Nature Reserve
Button cs icon zoo 32x32.png
Zoo
Entertainment Visitors Entertainment Visitors Entertainment Visitors Entertainment Visitors
1 Place Main Gate Place Main Gate Place Main Gate Place Main Gate
2 250 500 220 500 250 500 250 500
3 500 2,500 420 2,500 500 2,500 500 2,500
4 1,000 5,000 720 5,000 1,000 5,000 1,000 5,000
5 2,000 10,000 1,120 10,000 2,000 10,000 2,000 10,000

Amusement Park[edit]

Button cs icon amusement park 29x29.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Amusement Park Main Gate.png
Amusement Park Main Gate
Tiny Town 5,000 80 80 80 5×5 50 300 - Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Small Amusement Park Main Gate.png
Small Amusement Park Main Gate
Tiny Town 2,500 48 0 32 3×5 50 150 - Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Amusement Park Side Gate.png
Amusement Park Side Gate
Level 1 Amusement Park Area 2,000 16 0 32 3×5 25 150 - Connects park area to road network. Provides alternate access routes to the park.
Amusement Park Plaza.png
Amusement Park Plaza
Level 1 Amusement Park Area 2,000 8 0 16 5×5 20 50 90
Amusement Park Cafe 1.png
Amusement Park Cafe #1
Level 1 Amusement Park Area 1,500 16 48 32 2×3 50 50 90
Amusement Park Souvenir Shop 1.png
Amusement Park Souvenir Shop #1
Level 1 Amusement Park Area 1,500 16 32 32 3×2 20 50 120
Amusement Park Restrooms 1.png
Amusement Park Restrooms #1
Level 1 Amusement Park Area 1,500 8 48 16 2×2 10 50 90
Game Booth 1.png
Game Booth #1
Level 1 Amusement Park Area 2,000 80 0 240 2×2 40 200 120
Game Booth 2.png
Game Booth #2
Level 1 Amusement Park Area 2,000 80 0 240 2×2 40 200 120
Carousel.png
Carousel
Level 1 Amusement Park Area 2,500 40 0 160 4×4 120 150
Piggy Train.png
Piggy Train
Level 2 Amusement Park Area 3,000 48 0 160 4×2 100 120
Rotating Tea Cups.png
Rotating Tea Cups
Level 2 Amusement Park Area 7,000 112 0 320 2×2 120 150
Swinging Boat.png
Swinging Boat
Level 3 Amusement Park Area 8,000 160 0 400 3×2 100 150
House Of Horrors.png
House Of Horrors
Level 3 Amusement Park Area 10,000 160 0 400 5×4 120 180
Bumper Cars.png
Bumper Cars
Level 3 Amusement Park Area 12,000 160 0 480 3×3 120 180
Drop Tower Ride.png
Drop Tower Ride
Level 4 Amusement Park Area 10,000 160 0 400 3×3 120 180
Pendulum Ride.png
Pendulum Ride
Level 4 Amusement Park Area 12,000 160 0 480 8×5 120 180
Ferris Wheel.png
Ferris Wheel
Level 5 Amusement Park Area 12,000 240 0 480 6×3 150 150
Rollercoaster.png
Rollercoaster
Level 5 Amusement Park Area 15,000 240 0 640 16×6 150 210

City Park[edit]

Button cs icon city park 28x28.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Park Main Gate.png
Park Main Gate
Tiny Town 5,000 80 80 80 5×4 50 300 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Park Main Gate.png
Small Park Main Gate
Tiny Town 2,500 48 0 32 1×2 50 150 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Park Side Gate.png
Park Side Gate
Level 1 Park Area 2,000 16 0 32 1×2 25 150 - Connects park area to road network. Provides alternate access routes to the park.
Park Plaza.png
Park Plaza
Level 1 Park Area 1,200 8 0 16 4×4 50 100 90
Park Cafe 1.png
Park Cafe #1
Level 1 Park Area 1,500 48 48 32 2×4 50 50 90
Park Restrooms 1.png
Park Restrooms #1
Level 1 Park Area 1,500 32 48 16 2×2 10 50 90
Park Info Booth 1.png
Park Info Booth #1
Level 1 Park Area 1,000 16 0 16 3×3 20 50 90
Park Chess Board 1.png
Park Chess Board #1
Level 2 Park Area 1,500 8 0 16 5×5 70 90
Park Pier 1.png
Park Pier #1
Level 2 Park Area 1,100 16 0 16 1×3 50 100 90 Shoreline required.
Park Pier 2.png
Park Pier #2
Level 2 Park Area 1,100 16 0 16 2×4 50 100 90 Shoreline required.
Gazebo 1.png
Gazebo #1
Level 3 Park Area 1,000 8 0 16 2×2 60 100 90
Gazebo 2.png
Gazebo #2
Level 3 Park Area 1,000 8 0 16 2×2 60 100 90
Climbing Frame 1.png
Climbing Frame #1
Level 4 Park Area 3,000 24 0 16 4×3 150 150
Trampoline Park 1.png
Trampoline Park #1
Level 5 Park Area 2,500 24 0 16 4×4 100 150

Nature Reserve[edit]

Button cs icon nature reserve 30x30.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Nature Reserve Main Gate.png
Nature Reserve Main Gate
Tiny Town 5,000 80 80 0 5×4 50 300 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Nature Reserve Main Gate.png
Small Nature Reserve Main Gate
Tiny Town 2,500 48 0 0 3×3 50 150 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Nature Reserve Side Gate.png
Nature Reserve Side Gate
Level 1 Nature Reserve Area 2,000 16 0 0 3×3 25 150 - Connects park area to road network. Provides alternate access routes to the park.
Campfire Site 1.png
Campfire Site #1
Level 1 Nature Reserve Area 1,200 8 0 0 1×1 50 100 60
Campfire Site 2.png
Campfire Site #2
Level 1 Nature Reserve Area 1,200 8 0 0 1×1 50 100 60
Tent 1.png
Tent #1
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 50 30
Tent 2.png
Tent #2
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 50 30
Tent 3.png
Tent #3
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 50 30
Viewing Deck 1.png
Viewing Deck #1
Level 2 Nature Reserve Area 1,500 8 0 0 2×2 80 300 60
Viewing Deck 2.png
Viewing Deck #2
Level 2 Nature Reserve Area 1,500 8 0 0 3×3 80 300 60
Tent Camping Site 1.png
Tent Camping Site #1
Level 2 Nature Reserve Area 3,000 24 0 0 5×5 50 150 120
Lean-To Shelter 1.png
Lean-To Shelter #1
Level 3 Nature Reserve Area 500 8 0 0 1×1 50 150 60
Lean-To Shelter 2.png
Lean-To Shelter #2
Level 3 Nature Reserve Area 500 8 0 0 2×2 50 150 60
Lookout Tower 1.png
Lookout Tower #1
Level 3 Nature Reserve Area 2,000 8 0 0 1×1 100 400 90
Lookout Tower 2.png
Lookout Tower #2
Level 3 Nature Reserve Area 2,000 8 0 0 1×1 100 400 90
Camping Site 1.png
Camping Site #1
Level 3 Nature Reserve Area 5,000 40 0 0 7×7 50 150 90
Fishing Cabin 1.png
Fishing Cabin #1
Level 4 Nature Reserve Area 2,000 8 0 0 1×6 50 60 Shoreline required.
Fishing Cabin 2.png
Fishing Cabin #2
Level 4 Nature Reserve Area 2,000 8 0 0 2×6 50 60 Shoreline required.
Hunting Cabin 1.png
Hunting Cabin #1
Level 4 Nature Reserve Area 2,500 16 0 0 2×2 80 250 60
Hunting Cabin 2.png
Hunting Cabin #2
Level 4 Nature Reserve Area 2,500 16 0 0 3×3 80 250 60
Bouldering Site 1.png
Bouldering Site #1
Level 5 Nature Reserve Area 5,500 24 0 0 4×4 120 120

Zoo[edit]

Button cs icon zoo 32x32.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Zoo Main Gate.png
Zoo Main Gate
Tiny Town 5,000 80 80 80 5×5 50 300 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Zoo Main Gate.png
Small Zoo Main Gate
Tiny Town 2,500 48 0 32 3×4 50 150 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Zoo Side Gate.png
Zoo Side Gate
Level 1 Zoo Area 2,000 16 0 32 3×4 25 150 - Connects park area to road network. Provides alternate access routes to the park.
Zoo Plaza.png
Zoo Plaza
Level 1 Zoo Area 2,000 8 0 16 4×4 20 50 90
Zoo Cafe 1.png
Zoo Cafe #1
Level 1 Zoo Area 1,500 16 48 32 2×2 50 50 90
Zoo Souvenir Shop 1.png
Zoo Souvenir Shop #1
Level 1 Zoo Area 1,500 16 32 32 3×2 20 50 120
Zoo Restrooms 1.png
Zoo Restrooms #1
Level 1 Zoo Area 1,500 8 48 16 2×2 10 50 90
Moose and Reindeer Enclosure.png
Moose and Reindeer Enclosure
Level 1 Zoo Area 10,000 80 160 80 10×13 120 350 150
Bird House.png
Bird House
Level 1 Zoo Area 15,000 160 160 80 7×8 120 180
Antelope Enclosure.png
Antelope Enclosure
Level 1 Zoo Area 15,000 80 160 80 6×7 120 300 180
Bison Enclosure.png
Bison Enclosure
Level 2 Zoo Area 15,000 160 160 80 8×16 120 350 150
Insect Amphibian and Reptile House.png
Insect, Amphibian and Reptile House
Level 2 Zoo Area 18,000 240 240 160 8×6 140 450 150
Flamingo Enclosure.png
Flamingo Enclosure
Level 3 Zoo Area 12,000 160 240 80 8×9 120 300 150
Elephant Enclosure.png
Elephant Enclosure
Level 3 Zoo Area 25,000 160 160 80 11×14 150 210
Sealife Enclosure.png
Sealife Enclosure
Level 3 Zoo Area 30,000 240 1,120 240 10×10
15×10
150 400 210 Shoreline required.
Shore section 10x10, offshore section 15x10.
Giraffe Enclosure.png
Giraffe Enclosure
Level 4 Zoo Area 18,000 280 160 80 13×7 150 180
Monkey Palace.png
Monkey Palace
Level 4 Zoo Area 20,000 240 160 80 8×6 140 210
Rhino Enclosure.png
Rhino Enclosure
Level 5 Zoo Area 18,000 320 160 80 12×8 150 500 180
Lion Enclosure.png
Lion Enclosure
Level 5 Zoo Area 18,000 320 160 80 9×9 150 180

Park Maintenance[edit]

Button cs icon park maintenance 29x29.png

Park Maintenance Building.png Park Maintenance buildings produce "Park Maintenance Vehicles" to maintain your parks and plazas.

Park Maintenance vehicles will travel around the city, even outside of their "coverage" area, and maintain all parks and plazas. Three parks will be serviced during each vehicle's work shift, and then it will return to the Park Maintenance Building.

All parts of a Parklife park are maintained by a visit to the Main Gate of the park.

Parks do not fall into disrepair, but when they are "maintained", they get a temporary boost in their effectiveness. This functions much like the "Road Maintenance" from the "Snowfall" DLC. The boost fades over time until it is back to normal.