Parks and Plazas

From Cities: Skylines Wiki
Jump to navigation Jump to search

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.11.

Button cs icon parks and plazas 45x45.png Parks & plazas provide entertainment for citizens and tourists, and help to increase nearby land value.

Like other services, the parks and plazas budget can be adjusted between 50% and 150%, which subsequently adjusts the entertainment impact of parks and plazas.

There are a variety of parks and plazas available to build. Citizens and tourists will travel to these and spend time enjoying the scenery. These will also have an effect on the "leisure" value of nearby buildings (viewable in the leisure info view), increasing their land value. The magnitude and spread of this effect depends upon the "entertainment accumulation" and "entertainment radius" parameters of the different structures. Sufficient coverage by these assets is needed for many buildings to upgrade.

All of the unique buildings offer some degree of entertainment, and can supplement a city's parks infrastructure.

Like most other buildings, all of these must be placed roadside.

These originally appeared in-game under the heading "Decorations", but were renamed "Parks & Plazas" in Patch 1.4.0-f3 on 22 March 2016.


Parks[edit]

Button cs icon parks 27x27.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Botanical Garden.png
Botanical Garden*
Tiny Town 15,000 240 480 1600 11×8 150 500 225 -
Bouncy Castle Park.png
Bouncy Castle Park*
Tiny Town 4,000 48 0 32 5x5 125 400 150 -
Merry Go Round.png
Carousel Park*
Tiny Town 3,500 64 0 64 5x5 150 400 150 -
Dog Park.png
Dog Park*
Tiny Town 5,000 40 0 48 5x5 125 400 150 -
Fishing Island.png
Fishing Island**
Big Town 9,000 144 48 48 4×24 60 150 51 - Floats on water. Shoreline required. Land portion is 4×6. Entertainment radius is centered on the land portion of the park.
Floating Cafe.png
Floating Café**
Colossal City 25,000 400 80 48 6×22 50 200 90 - Floats on water. Shoreline required. Land portion is 4×6. Entertainment radius is centered on the land portion of the park.
Japanese Garden.png
Japanese Garden
Tiny Town 2,500 40 160 80 4x4 125 200 150 -
Small Park.png
Park, Small
Tiny Town 1,000 8 0 32 9×8 100 400 75 -
Park with Trees.png
Park with Trees
Tiny Town 5,000 40 0 48 13×12 125 400 150 -
Large Playground.png
Playground, Large
Tiny Town 7,500 160 0 32 9×6 125 400 150 -
Small Playground.png
Playground, Small
Tiny Town 1,250 24 0 16 5×5 100 400 75 -
Tropical Garden.png
Tropical Garden**
Busy Town 6,500 104 80 48 6×6 70 100 45 -

*These items previously available only in the Pre-order Pack were made available for all in Patch 1.5.0-f4 (09 JUNE 2016).

**These items made available in Patch 1.9.0-f5 (19 OCT 2017) alongside "Green Cities".

Plazas[edit]

Button cs icon plazas 31x31.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Plaza with Trees.png Plaza with Trees Tiny Town 2,500 32 0 32 5×5 75 400 105 -
Plaza with Picnic Tables.png Plaza with Picnic Tables Tiny Town 15,000 120 0 48 5×7 100 400 150 -
Paradox Plaza.png Paradox Plaza Tiny Town 1,000 16 160 160 5×5 100 400 150 - Create "Paradox Account" to gain access to the "Paradox Plaza".

Other Parks[edit]

Button cs icon other parks 30x29.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Magicka theme park.png Magicka Theme Park Tiny Town 5,500 80 160 640 13×12 150 400 150 - Must also own "Magicka 2".
Basketball Court.png Basketball Court* Tiny Town 4,000 48 0 32 6×5 125 400 150 -
Tennis Court.png Tennis Court** Tiny Town 4,000 48 0 32 5×6 125 400 150 - European Map Theme

*This item previously available only in the Pre-order Pack was made available for all in Patch 1.5.0-f4 (09 JUNE 2016).

**This item is only available in a European Map Theme. (Can be activated for non-European themed maps in Content Manager under "Styles".)

Tourism & Leisure[edit]

Button cs icon tourism and leisure 30x30.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Beach Volleyball Court.png Beach Volleyball Court Busy Town 2,500 40 0 80 4×4 100 250 150 DLC icon after dark.png Not available on winter maps.
Fishing Pier.png Fishing Pier Busy Town 12,000 160 80 240 2×8 150 200 150 DLC icon after dark.png Not available on winter maps. (Replaced by winter version.)
Fishing pier winter.png Fishing Pier (Winter) Busy Town 12,000 160 80 240 2×3 150 200 150 DLC icon snowfall.png
Fishing Tours.png Fishing Tours Busy Town 9,000 160 80 240 3×4 100 400 150 DLC icon after dark.png
Ice hockey rink.png Ice Hockey Rink Busy Town 2,500 40 0 80 5×9 100 250 150 DLC icon snowfall.png
Jet Ski Rental.png Jet Ski Rental Busy Town 12,000 160 80 240 2×3 150 200 150 DLC icon after dark.png Not available on winter maps.
Marina.png Marina Busy Town 15,000 240 80 320 4×4 125 300 150 DLC icon after dark.png
Resturant Pier.png Restaurant Pier Busy Town 25,000 400 240 480 2×8 125 400 75 DLC icon after dark.png
Riding Stable.png Riding Stable Busy Town 6,000 160 160 160 9×15 125 400 150 DLC icon after dark.png
Skatepark.png Skatepark Busy Town 4,000 48 0 32 5×5 125 400 150 DLC icon after dark.png Not available on winter maps.
Snowmobile track.png Snowmobile Track Busy Town 4,000 48 0 32 14×11 125 400 150 DLC icon snowfall.png

Winter Parks & Plazas[edit]

Button cs icon winter parks and plazas 25x25.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Snowman park.png Snowman Park Tiny Town 2,500 40 160 80 4×4 125 200 150 DLC icon snowfall.png
Ice sculpture park.png Ice Sculpture Park Tiny Town 2,500 56 32 80 4×4 100 250 150 DLC icon snowfall.png Required to unlock "Igloo Hotel" Unique Building.
Sledding hill.png Sledding Hill Tiny Town 4,000 48 0 32 5×5 100 300 150 DLC icon snowfall.png
Curling park.png Curling Park Tiny Town 2,500 40 0 80 6×7 100 250 150 DLC icon snowfall.png
Skating rink.png Skating Rink Tiny Town 2,000 16 64 80 4×6 100 250 150 DLC icon snowfall.png Required to unlock "Igloo Hotel" Unique Building.
Ski lodge.png Ski Lodge Tiny Town 3,000 32 160 160 4×3 100 300 150 DLC icon snowfall.png
Cross-country skiing park.png Cross-Country Skiing Park Tiny Town 35,000 240 160 400 9×15 90 300 360 DLC icon snowfall.png
Firepit park.png Firepit Park Tiny Town 4,000 48 160 80 7×7 90 200 150 DLC icon snowfall.png

Modder Packs[edit]

Button cs icon modder packs 30x30.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor
Capacity
DLC Notes
Biodome.png Biodome Tiny Town 25,000 240 480 1,600 8x8 150 500 225 DLC icon ccp high-tech buildings.png
Vertical farm.png Vertical Farm Tiny Town 60,000 400 640 320 6x6 100 400 100 DLC icon ccp high-tech buildings.png

Parklife Areas[edit]

Players with the Parklife expansion are able to create their own city parks, amusement parks, nature reserves, and zoos. Draw a Park Area in the same manner Districts are drawn, and use a Main Gate to determine what kind of park it is. Once the main gate is built, draw paths around the area and place various buildings and props to raise its entertainment value.

Parks will rank up from one to five stars by producing Entertainment and having visitors. By ranking up, additional assets will be unlocked.

Rank Required Entertainment Required Visitors
1 Default Default
2
3
4
5

City Park[edit]

Button cs icon city park 28x28.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Park Main Gate.png
Park Main Gate
Tiny Town 5,000 80 80 80 5×4 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Park Main Gate.png
Small Park Main Gate
Tiny Town 2,500 48 0 32 1×2 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Park Side Gate.png
Park Side Gate
Level 1 Park Area 2,000 16 0 32 1×2 25 - Connects park area to road network. Provides alternate access routes to the park.
Park Plaza.png
Park Plaza
Level 1 Park Area 1,200 8 0 16 4×4 50 90
Park Cafe 1.png
Park Cafe #1
Level 1 Park Area 1,500 48 48 32 2×4 50 90
Park Restrooms 1.png
Park Restrooms #1
Level 1 Park Area 1,500 32 48 16 2×2 10 90
Park Info Booth 1.png
Park Info Booth #1
Level 1 Park Area 1,000 16 0 16 3×3 20 90
Park Chess Board 1.png
Park Chess Board #1
Level 2 Park Area 1,500 8 0 16 5×5 70 90
Park Pier 1.png
Park Pier #1
Level 2 Park Area 1,100 16 0 16 1×3 50 90 Shoreline required.
Park Pier 2.png
Park Pier #2
Level 2 Park Area 1,100 16 0 16 2×4 50 90 Shoreline required.
Gazebo 1.png
Gazebo #1
Level 3 Park Area 1,000 8 0 16 2×2 60 90
Gazebo 2.png
Gazebo #2
Level 3 Park Area 1,000 8 0 16 2×2 60 90
Climbing Frame 1.png
Climbing Frame #1
Level 4 Park Area 3,000 24 0 16 4×3 150 150
Trampoline Park 1.png
Trampoline Park #1
Level 5 Park Area 2,500 24 0 16 4×4 100 150

Zoo[edit]

Button cs icon zoo 32x32.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Zoo Main Gate.png
Zoo Main Gate
Tiny Town 5,000 80 80 80 5×5 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Zoo Main Gate.png
Small Zoo Main Gate
Tiny Town 2,500 48 0 32 3×4 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Zoo Side Gate.png
Zoo Side Gate
Level 1 Zoo Area 2,000 16 0 32 3×4 25 - Connects park area to road network. Provides alternate access routes to the park.
Zoo Plaza.png
Zoo Plaza
Level 1 Zoo Area 2,000 8 0 16 4×4 20 90
Zoo Cafe 1.png
Zoo Cafe #1
Level 1 Zoo Area 1,500 16 48 32 2×2 50 90
Zoo Souvenir Shop 1.png
Zoo Souvenir Shop #1
Level 1 Zoo Area 1,500 16 32 32 3×2 20 120
Zoo Restrooms 1.png
Zoo Restrooms #1
Level 1 Zoo Area 1,500 8 48 16 2×2 10 90
Moose and Reindeer Enclosure.png
Moose and Reindeer Enclosure
Level 1 Zoo Area 10,000 80 160 80 10×13 120 150
64px
Bird House
Level 1 Zoo Area 15,000 160 160 80 7×8 120 180
Antelope Enclosure.png
Antelope Enclosure
Level 1 Zoo Area 15,000 80 160 80 6×7 120 180
Bison Enclosure.png
Bison Enclosure
Level 2 Zoo Area 15,000 160 160 80 8×16 120 150
Insect Amphibian and Reptile House.png
Insect, Amphibian and Reptile House
Level 2 Zoo Area 18,000 240 240 160 8×6 140 150
Flamingo Enclosure.png
Flamingo Enclosure
Level 3 Zoo Area 12,000 160 240 80 8×9 120 150
Elephant Enclosure.png
Elephant Enclosure
Level 3 Zoo Area 25,000 160 160 80 11×14 150 210
Sealife Enclosure.png
Sealife Enclosure
Level 3 Zoo Area 30,000 240 1,120 240 10×10
15×10
150 210 Shoreline required.
Shore section 10x10, offshore section 15x10.
Giraffe Enclosure.png
Giraffe Enclosure
Level 4 Zoo Area 18,000 280 160 80 13×7 150 180
Monkey Palace.png
Monkey Palace
Level 4 Zoo Area 20,000 240 160 80 8×6 140 210
Rhino Enclosure.png
Rhino Enclosure
Level 5 Zoo Area 18,000 320 160 80 12×8 150 180
Lion Enclosure.png
Lion Enclosure
Level 5 Zoo Area 18,000 320 160 80 9×9 150 180

Amusement Park[edit]

Button cs icon amusement park 29x29.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Amusement Park Main Gate.png
Amusement Park Main Gate
Tiny Town 5,000 80 80 80 5×5 50 - Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Small Amusement Park Main Gate.png
Small Amusement Park Main Gate
Tiny Town 2,500 48 0 32 3×5 50 - Connects park area to road network. Sells tickets to park visitors. There can be only one Main Gate per park area.
Amusement Park Side Gate.png
Amusement Park Side Gate
Level 1 Amusement Park Area 2,000 16 0 32 3×5 25 - Connects park area to road network. Provides alternate access routes to the park.
Amusement Park Plaza.png
Amusement Park Plaza
Level 1 Amusement Park Area 2,000 8 0 16 5×5 20 90
Amusement Park Cafe 1.png
Amusement Park Cafe #1
Level 1 Amusement Park Area 1,500 16 48 32 2×3 50 90
Amusement Park Souvenir Shop 1.png
Amusement Park Souvenir Shop #1
Level 1 Amusement Park Area 1,500 16 32 32 3×2 20 120
Amusement Park Restrooms 1.png
Amusement Park Restrooms #1
Level 1 Amusement Park Area 1,500 8 48 16 2×2 10 90
Game Booth 1.png
Game Booth #1
Level 1 Amusement Park Area 2,000 80 0 240 2×2 40 120
Game Booth 2.png
Game Booth #2
Level 1 Amusement Park Area 2,000 80 0 240 2×2 40 120
Carousel.png
Carousel
Level 1 Amusement Park Area 2,500 40 0 160 4×4 120 150
Piggy Train.png
Piggy Train
Level 2 Amusement Park Area 3,000 48 0 160 4×2 100 120
Rotating Tea Cups.png
Rotating Tea Cups
Level 2 Amusement Park Area 7,000 112 0 320 2×2 120 150
Swinging Boat.png
Swinging Boat
Level 3 Amusement Park Area 8,000 160 0 400 3×2 100 150
House Of Horrors.png
House Of Horrors
Level 3 Amusement Park Area 10,000 160 0 400 5×4 120 180
Bumper Cars.png
Bumper Cars
Level 3 Amusement Park Area 12,000 160 0 480 3×3 120 180
64px
Drop Tower Ride
Level 4 Amusement Park Area 10,000 160 0 400 3×3 120 180
Pendulum Ride.png
Pendulum Ride
Level 4 Amusement Park Area 12,000 160 0 480 8×5 120 180
64px
Ferris Wheel
Level 5 Amusement Park Area 12,000 240 0 480 6×3 150 150
Rollercoaster.png
Rollercoaster
Level 5 Amusement Park Area 15,000 240 0 640 16×6 150 210

Nature Reserve[edit]

Button cs icon nature reserve 30x30.png

Asset Unlock Cost
(₡)
Upkeep
(₡/week)
Water
(m3/week)
Electricity
(kW)
Size
(cells)
Entertainment
accumulation
Entertainment
radius
Visitor Capacity Notes
Nature Reserve Main Gate.png
Nature Reserve Main Gate
Tiny Town 5,000 80 80 0 5×4 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Small Nature Reserve Main Gate.png
Small Nature Reserve Main Gate
Tiny Town 2,500 48 0 0 3×3 50 - Connects park area to road network. Sells tickets to park visitors. Only one Main Gate per park area.
Nature Reserve Side Gate.png
Nature Reserve Side Gate
Level 1 Nature Reserve Area 2,000 16 0 0 3×3 25 - Connects park area to road network. Provides alternate access routes to the park.
Campfire Site 1.png
Campfire Site #1
Level 1 Nature Reserve Area 1,200 8 0 0 1×1 50 60
Campfire Site 2.png
Campfire Site #2
Level 1 Nature Reserve Area 1,200 8 0 0 1×1 50 60
Tent 1.png
Tent #1
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 30
Tent 2.png
Tent #2
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 30
Tent 3.png
Tent #3
Level 1 Nature Reserve Area 200 1.60 0 0 1×1 20 30
Viewing Deck 1.png
Viewing Deck #1
Level 2 Nature Reserve Area 1,500 8 0 0 2×2 80 60
Viewing Deck 2.png
Viewing Deck #2
Level 2 Nature Reserve Area 1,500 8 0 0 3×3 80 60
Tent Camping Site 1.png
Tent Camping Site #1
Level 2 Nature Reserve Area 3,000 24 0 0 5×5 50 120
Lean-To Shelter 1.png
Lean-To Shelter #1
Level 3 Nature Reserve Area 500 8 0 0 1×1 50 60
Lean-To Shelter 2.png
Lean-To Shelter #2
Level 3 Nature Reserve Area 500 8 0 0 2×2 50 60
Lookout Tower 1.png
Lookout Tower #1
Level 3 Nature Reserve Area 2,000 8 0 0 1×1 100 90
Lookout Tower 2.png
Lookout Tower #2
Level 3 Nature Reserve Area 2,000 8 0 0 1×1 100 90
Camping Site 1.png
Camping Site #1
Level 3 Nature Reserve Area 5,000 40 0 0 7×7 50 90
Fishing Cabin 1.png
Fishing Cabin #1
Level 4 Nature Reserve Area 2,000 8 0 0 1×6 50 60 Shoreline required.
Fishing Cabin 2.png
Fishing Cabin #2
Level 4 Nature Reserve Area 2,000 8 0 0 2×6 50 60 Shoreline required.
Hunting Cabin 1.png
Hunting Cabin #1
Level 4 Nature Reserve Area 2,500 16 0 0 2×2 80 60
Hunting Cabin 2.png
Hunting Cabin #2
Level 4 Nature Reserve Area 2,500 16 0 0 3×3 80 60
Bouldering Site 1.png
Bouldering Site #1
Level 5 Nature Reserve Area 5,500 24 0 0 4×4 120 120

Park Maintenance[edit]

Button cs icon park maintenance 29x29.png

Park Maintenance Building.png Park Maintenance buildings produce "Park Maintenance Vehicles" to maintain your parks and plazas.

Park Maintenance vehicles will travel around the city, even outside of their "coverage" area, and maintain all parks and plazas. Three parks will be serviced during each vehicle's work shift, and then it will return to the Park Maintenance Building.

All parts of a Parklife park are maintained by a visit to the Main Gate of the park.

Parks do not fall into disrepair, but when they are "maintained", they get a temporary boost in their effectiveness. This functions much like the "Road Maintenance" from the "Snowfall" DLC. The boost fades over time until it is back to normal.