Patch 1.10.0
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Release Date - 24 May 2018. Patch 1.10.0-f3[1] was released[2] alongside Parklife and Country Road Radio.
Parklife expansion
- Main article: Parklife
Paid content Parklife expansion:
- Park Area Tool
- Park Area levels
- Tours Info View and Panel
- Walking Tour Tool
- Sightseeing Bus Tour Tool
- Park Maintenance City Service
- New policies (3 city and 8 park policies)
- Amusement park props and buildings
- Nature reserve park props and buildings
- New city park buildings
- New zoo props and buildings
- New monument
- Castle of Lord Chirpwick
- 6 new Unique buildings
- The Statue of Colossalus
- Observation Tower
- Sea Fortress
- Old Market Street
- Clock Tower
- City Arch
- Fireworks effect (for monument and park area tool)
- New chirps
- 8 Steam achievements
- 4 New Chirper hats
- New models for animals in the wild (for asset editor and map editor)
- 5 new ParkLife maps
- Mountain Meadows
- Pine Rivers
- Cavern Coast
- Windfield
- Honu Island
Paid content: Country Road Radio
- Main article: Country Road Radio
- Country Road Radio DLC
Free update for all players and DLCs owners:
Cities: Skylines base game
- Main article: Cities: Skylines
- A collection of new city park props added
- Effect for trees to reduce noise pollution around them
- Submesh modding made possible
- Cinematic camera
- Menu Filtering
- Tourism Panel and Info View update
- New models for tourists
- New trees (Corsican Pine, Yew, Sugar Maple, Chinese Windmill Palm)
- New terrain props (rock formations, caves and cliffs) and vegetation
- Leisure Info View icon changed
- Parks & Plazas toolbar icon change
- Accessibility renamed to Entertainment for clarity under Leisure Info View
- Exposed props in-game
- Exposed Entertainment value for Parks, Plazas and Unique Buildings in building tooltip image
- Exposed City Attractiveness in City Information panel and in new Tourism Info View
- Exposed camera system to modding so users can control camera with scripts
- ChirpX - Fixed: FR Localization of "Launch Rocket" is incorrect
- Pearls from the East DLC - Fixed: Landmarks lack constructed icon after loading
- Road Modding: Road editor feature to import models from existing roads
- Road Modding: Road color set automatically to gray + text fields for setting the color
- Asset importer template panel hides empty categories for buildings
- Options panel has a button to show Whats New Panel (game restart required)
- Content manager shows asset DLC requirements for all DLCs
- Theme editor UI improvements: consistent panels, rain -> snow in winter themes, world properties -> weather properties
- Updated managed framework with a minor memory leak fix
- UI temperature string updated only when the visible number would actually change to reduce garbage in main loop
- Updated Landscaping Advisor text
- Added a feature to test the map in play mode straight from map editor
- Added the reload button to asset editor pause menu
- Added Gravel footbridge
- Added Thumbnails image to props and assets in Asset Editor importer window
- Added tooltips for color changing buttons for football panel, festival panel and chirpX panel
- Added missing line to Oil Industry description in PT explaining increased tax income
- Fixed: Left-Hand Traffic rules check box missing when selecting theme for new map in Map Editor
- Fixed memory leaks in star billboard meshes
- Fixed leaking materials in bloom effect
- Fixed leak in SMAA
- Fixed content manager panel only showing max 5 dlc icons. icons are now smaller and wrap to second line
- Fixed props not loading in asset editor on the first import of the session
- Fixed asset importer category monuments to unique buildings, and added category for actual monuments
- Fixed: Forestry Resources at New Game creation Panel has wrong Icon
- Fixed: Map editor sometimes loading a wrong map when testing a workshop map saved into a new file
- Fixed: Adjusted volume sliders show incorrect percentage when returned to game
- Fixed: Switching Transport Line type when creating a Transport Line causes unexpected behavior
- Fixed: Player is able to simultaneously select 2 assets in Asset Importer
- Fixed: Main menu "X/Y mods enabled"-label refreshing when disabling all mods
- Fixed: Forestry Resources has wrong icon on New Tile Purchasing view
- Fixed a case where corrupted mod prevents creating mod entries in content manager
- Fixed achievements getting incorrectly enabled/disabled when loading a game while running a scenario.
- Fixed achievements sometimes staying enabled when loading a Workshop save with continue-button or quick load.
- Fixed: Issue in road editor that caused importing models from existing slopes to fail in certain situations.
- Fixed "import from existing road" button not working when player has corrupted custom net assets.
- Fixed: Tennis Court not mentioned at Milestone 3 Unlocks > New Buildings
- Fixed: Sports Arena's description has minor grammatical issue in DE localisation
- Fixed: Economy Panel Tourism 'Total' hover-on tooltip is incorrect
- Fixed: Clicking on unowned DLC badges on Content Manager Assets does not take the player to Steam Store
- Fixed: In ES localisation all buildings that require unlocking have the progress bar overlap with Upkeep cost text
- Fixed: PL Localization of City Planning text in City Policies is Cut-off
- Fixed: Wind Turbine and Advanced Wind Turbine info panel show Power Output even when they are in collapsed state
- Fixed: German translation on science center tooltip
- Fixed: On maps without Sea Connection Cargo Harbor and Cargo Hub have dotted lines pointing to the center of the map
- Fixed: Warning for lack of educated workers in office is out of bounds in PL translation
- Fixed: Healthcare info view has overlapping text in PL language
- Fixed: Loading error when there is a bend between missing and working road types
- Fixed: Misspelling in water tab of theme editor
- Fixed: Policies panel services text cut off in Germany
- Fixed: Confused ships rotating forever
- Fixed: All traffic use Bus & Taxi lane when Old Town policy is active
- Fixed: Spelling and inconsistent naming and cut off texts in multiple languages
- Fixed: Leisure Info View opens too early into gameplay
- Fixed: Term residents is not cohesive throughout the game
- Fixed: Theme editor issue where failed terrain normal texture import causes the import button to become unusable for the rest of the session
After Dark expansion
- Main article: After Dark
- Fixed: Missing RU translation for Fantastic Fountain
- Fixed: Bicycle Tunnels get flooded when built underwater
Snowfall expansion
- Main article: Snowfall
- Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel
- Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations
Natural Disasters expansion
- Main article: Natural Disasters
- Fixed: Natural Disasters - Overlapping 'Can Repeat' conditions in Scenario Editor in multiple languages
- Fixed: Floodland scenario "Story message" has a typo
- Fixed: Extra collapsed notifications for buildings with builtin roads
- Fixed: The visual difference between a damaged path part and a path part not affected by disaster should be cohesive
Mass Transit expansion
- Main article: Mass Transit
- Fixed: Blimp Billboard ad "Books are the way to the wisdom" Grammar is incorrect
- Asymmetrical Three-lane slope LOD fix
- Fixed: Two-Way Highway description mistake on German translation
- Fixed: Ferry Depots sidewalls texture is "pixelated"
Green Cities expansion
- Main article: Green Cities
- Fixed: Vehicle info panels can't fit long vehicle names
- Fixed: Building despawn loop when using self sufficient specialization together with highrise ban policy
- Fixed: The Ultimate Recycling Plant description updated in EN
- Fixed: Recycling Center is imbalanced in comparison to Incineration Plant
- Fixed: Scenario Editor trigger conditions mention high-tech specialization
Concerts mini-expansion
- Main article: Concerts
- Fixed: Concerts DLC badge is missing localization in ZH ingame
Match Day mini-expansion
- Main article: Match Day
- Fixed: Football Stadiums sometime gets 'Not Operating' without communicating to player the reason behind it