Patch 1.2.0

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Patch 1.2.0 was released on 2015-09-24[1]. It is the patch that accompanies the After Dark expansion.

Official description[edit]

Greetings Chirpies! We're one day from releasing After Dark and figured you all would be interested in what we've done. So with no further ado - patch notes! There's no 100% definite time for when we release tomorrow. Our goal is roughly 15:00 CEST depending on Steam's availability.

Changelog[edit]

[edit]

The After Dark expansion logo published by Colossal Order.
See also: After Dark
  • Plenty of props and buildings added
  • After dark menu music
  • Loading image variation support
  • New Loading screens
  • District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
  • Economy panel shows specializations in the income and tooltips
  • Economy panel shows taxi
  • Unlocking panel shows new commercial specializations
  • Crime info view has a jail availability, prisoners and capacity
  • Prisoners added
  • Commercial specializations added: Leisure and Tourism
  • Leisure and Beach assets added
  • Unlocking requirements for specializations and new buildings
  • New policies added
  • New Steam achievements added
  • District panel now shows both industrial and commercial specialization
  • Menu logo shows after dark for DLC owners
  • Prisons added
  • Police cars collect criminals
  • Police vans transport criminals to prisons
  • Taxis added to info view legend
  • New strings added, for example bicycles now have a correct info panel
  • International airport added
  • Cargo hub added
  • Taxi service added
  • Bus terminal added
  • Bicycles and bicycle paths working

Free for all players:[edit]

  • Service buildings show notification when there is no road access
  • Day/night option added
  • Added icons to info panels of vehicles and citizens
  • Building and attached prop window/illumination/light depends on if building is active / has electricity
  • Night ambient sounds implemented
  • New music implemented for the night
  • Lights go off when a building is on fire
  • Pink Unicorn billboard added!
  • Budget window now has sliders for both day and night time
  • Day/Night transport lines
  • Shoreline now has land value and land value info view shows it even if it is not built yet
  • Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
  • District panel now has a drop down allowing to change its style set
  • Added day time control slider in Map and Asset editor
  • Added Day/Night indicator where the zoom/tiles mode button is
  • Visual night and day cycle added
  • Street lights
  • New textures for lighting windows added to existing buildings
  • Modding: Textfields support added to mod options
  • Fixed: Left and right mouse button references in all languages
  • Fixed: PDX Accounts creation lacks countries
  • Fixed: Logged out of paradox account on every return to main menu
  • Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
  • Fixed: Short description text goes out of bounds in Load Asset window if text is too long
  • Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
  • Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
  • Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
  • Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
  • Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
  • Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
  • Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
  • Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
  • Fixed: Clouds still move in the sky while the simulation is paused.
  • Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
  • Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
  • Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
  • Fixed: Advisor start text does not change language when changing language in-game
  • Fixed: Visitors will not leave a building when it is turned off.
  • Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service buildings not connected to a road.)
  • Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
  • Fixed: Sliders in the Options Menu should have indications of their value.
  • Fixed: Content Manager: The Categories title is misplaced.
  • Fixed: Citizens vanish when entered in the Japanese Garden.
  • Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
  • Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
  • Fixed: Spelling mistake in the information box of the Fire Station building.
  • Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
  • Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
  • Fixed: Game Crashes on Exit
  • Fixed: Buildings should now spawn with all or their color variations
  • Fixed: Asset editor: Train templates are not working
  • Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
  • Fixed: Asset editor: Custom asset that are set not available in asset editor are available
  • Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
  • Fixed: Credits won't start from the beginning when viewed more than once.
  • Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
  • Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
  • Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
  • Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
  • Fixed: The "Recreational Use" policy is inconsistent with its description.
  • Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
  • Fixed: When enabling free camera, the camera button disappears but is still clickable
  • Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
  • Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
  • Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
  • Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
  • Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game session.
  • Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
  • Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
  • Fixed: People working in a Service Vehicle change name every time they get out.
  • Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
  • Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
  • Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
  • Added error message: Saving a save file when the Local Disk is full causes multiple issues.

See also[edit]

References[edit]