Police Department

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Police Services[edit]

Police services are needed to maintain law and order in the city.

Police stations and headquarters will send out patrol cars, which patrol the city's roads and reduce crime (as viewed in the crime info view) in the buildings they pass. Each car will work a shift before returning to base. These cars will also race to emergency calls in specific buildings when they occur. Police cars can carry three criminals back to the station.

Police services will increase the well-being of the citizens and reduce crime in the city. Unemployment and general unhappiness in the city will increase crime.

The "Intelligence Agency" is from the Content Creator Pack: High-Tech Buildings DLC. It is described as being responsible for mass surveillance and covert operations. In-game it is functionally identical to a police station or headquarters, with a cell capacity of 15 criminals and 20 police cars.

The "Police Helicopter Depot" is from the Natural Disasters DLC. Up to three police helicopters can operate from each depot to patrol the city, reducing crime as they go. Each one patrols for a shift and then returns to the depot.

Prisons[edit]

Prisons are part of the revised crime logic that increases the likelihood of criminal activity. The new logic has police chasing, arresting, and transporting criminals to Police Stations or Police Headquarters. The Police Stations have holding cells with a capacity to hold 20 criminals and cannot hold them for very long. Police Headquarters have holding cells with a capacity to hold 60 criminals.

There is no justice system in the new logic and those who are arrested are considered guilty. When the police stations become full the Prison dispatches vans and picks up the inmates to begin their sentences. Sentences are 15 game weeks long. Some are released earlier for "good conduct" while others stay for a longer time. Some will be rehabilitated and less likely to resume their criminal activities while others will return to their errant ways. Each Prison has enough cells to hold 500 prisoners. Prison vans can each transport 20 criminals between police stations and prison, and each prison can field five vans.

If a Prison is demolished, the prisoners are released. As they have not served their full term, they are not rehabilitated and are very likely to resume their criminal activity.[1]

When the Harsh Prison Sentences policy is active, the prison sentences are twice as long as usual and the harsh verdicts keep the worst felons off the streets for longer, causing a reduction in crime rate.

Police buildings[edit]

Building Unlocked Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW)
Size
(cells)
DLC Notes
Intelligence agency.png
Intelligence Agency
Busy Town 60,000 1,600 0 25 800 1,280 10×8 DLC icon ccp high-tech buildings.png Effectively a Police Station.
Prisoner capacity: 15
Patrol Car Capacity: 20
Police Headquarters.png
Police Headquarters
Police Headquarters EU.png
European Police Headquarters
Busy Town 60,000 1,600 0 0 480 1,280 6×4
6×5
- Prisoner Capacity: 60
Patrol car capacity: 25
Police helicopter depot.png
Police Helicopter Depot
Big Town 60,000 1,600 0 15 160 1600 14×8 DLC icon natural disasters.png Helicopters patrol city reducing crime.
Police helicopter capacity: 3
Police Station.png
Police Station
Police Station EU.png
European Police Station
Worthy Village 12,000 480 0 0 240 640 4×3
4×3
- Prisoner Capacity: 20
Patrol car capacity: 10
Prison.png
Prison
Big Town 120,000 2,400 0 100 1,120 1,920 15×9 DLC icon after dark.png Prison vans pick up prisoners from police stations and transfer them to the prison.
Prisoner Capacity: 500
Prison van capacity: 5

Police Academy[edit]

Building a Police Academy Unique Faculty within a Trade School Campus Area will result in:

  • Increased jail cell capacity.
  • Increased police patrol car quantity.
  • Increased police efficiency.

School of Law[edit]

Building a School of Law Unique Faculty within a University Campus Area will result in:

  • Reduced city-wide Police Department upkeep.
  • Reduced city-wide crime rate.

Trivia[edit]

• Service buildings that don't require road access will never experience crime or fire. It will only complain when it isn't connected to its grid, preventing servicing the city.

• Expensive buildings built by player have low chances of crime or fire.

References[edit]

  1. Forum: Cities: Skylines - After Dark - Dev Diary 3: Expanded city services - Co_Karoliina (Developer) (2015-09-03)