Residential specialization

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Residential zones can be specialized into "Self-Sufficient Buildings". This was added via the "Green Cities" DLC, and is not available without it. To specialize an area, draw a district over the area to be affected and apply the desired specialization.

Generic[edit | edit source]

Icon specialization residential none.png

No specialization is the default, and results in standard generic residential buildings. Existing specializations can be removed with the "No Residential Specialization" button in the specialization menu, or by right clicking a specialized district with the specialization tool. This will result in existing buildings disappearing, and then regrowing as generic residential buildings if there is sufficient demand.

Self-Sufficient Buildings[edit | edit source]

Icon specialization residential self sufficient buildings.png
Example of buildings in a "Self-Sufficient Buildings" specialized residential zone. Low density in the foreground; high density in the background.

The "Self-Sufficient Buildings" residential specialization creates buildings that recycle their waste and produce energy with solar panels and by other means. Beneficially they consume 30% less energy and produce 30% less garbage as compared to the standard residential buildings. Due to their lower dependence on city services, they generate 30% less tax income.

The "Self-Sufficient Buildings" specialization becomes available at the "Worthy Village" milestone.

The buildings that grow in this specialization are able to level up, and can grow as low or high density variants, just like regular residential zone buildings.