Scenarios

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Scenarios are playable maps with specific win and loss conditions within Cities: Skylines.

Natural Disasters scenarios[edit | edit source]


Successful completion of all five "Natural Disasters" scenarios will unlock the Level 6 Unique Building Sparkly Unicorn Rainbow Park. This park is one of the six requirements for unlocking the Doomsday Vault monument.

Alpine Villages[edit | edit source]

Alpine Villages is an intermediate difficulty scenario in which you must transport a large amount of people using public transport while facing disasters.

Conditions[edit | edit source]

Win
  • 250,000 people transported using public transport
Loss
  • Play 350 game weeks
  • Population under 1
  • Have less than 0₡

Events[edit | edit source]

Condition Disaster Severity
4 weeks after the second tile is purchased Meteor 8.6
Week 30 Meteor 10.0
Week 100 Forest Fire 5.5
2 weeks after 4,000 industrial squares are built Meteor 6.0

In addition to these disasters, purchasing three tiles will grant you 30,000₡.

By the Dam[edit | edit source]

By the Dam is a hard difficulty scenario in which you must build a medium-sized city on limited space, facing disasters, specifically linked to an overflowing dam.

Conditions[edit | edit source]

Win
  • Population over 65,000
Loss
  • Play 300 game weeks
  • Population under 1

Events[edit | edit source]

Unlike in other disaster-based scenarios from the Natural Disaster DLC, all events in this scenario are linked to the player's progress.

Condition Disaster Severity
8 weeks after the second tile is purchased Meteor 3.0
2 weeks after reaching 16,000 population Meteor 10.0
3 weeks after the third tile is purchased Meteor 7.0
1 week after the fourth tile is purchased Meteor 10.0
1 week after reaching 55,000 population Meteor 4.0

Floodland[edit | edit source]

Floodland is a hard difficulty scenario in which you must survive a flood.

Conditions[edit | edit source]

Win
  • Play 240 game weeks
Loss
  • Own at least 5 city area tiles
  • Have less than 0₡
  • Population under 1 after playing 15 game weeks

Events[edit | edit source]

There are no events (or, specifically, disasters) in this scenario. The water level will rise indefinitely throughout the scenario.

Island Hopping[edit | edit source]

Island Hopping is an 'intermediate' scenario in which you must build a large city on an archipelago with many small islands while facing disasters.

Despite being rated as 'intermediate/medium' difficulty, this scenario can be extremely challenging.

Conditions[edit | edit source]

Win
  • Have over 250,000 population (the map is 80% water with islands)
  • Average health over 20%
Loss
  • Have less than 0₡
  • Population under 1 after playing 15 game weeks

Events[edit | edit source]

Condition Disaster Severity
Week 10 Earthquake 3.0
Week 40 Tsunami 5.0
Week 70 Tsunami 7.0
Week 100 Earthquake 5.0
Week 120 Tsunami 10.0
Week 170 Tsunami 5.0
Week 230 Tsunami 2.0
Week 300 Earthquake 5.0

Tornado Country[edit | edit source]

Tornado Country is an easy difficulty scenario in which you must build a large city while facing tornadoes.

The map used for this scenario is: The Dust Bowl.

Conditions[edit | edit source]

Win
  • Have over 260,000 population
  • 20,000 full lifespans lived
  • Have over 1,000,000₡
Loss
  • Have less than -30,000₡

Events[edit | edit source]

Condition Disaster Severity
5 weeks after the second tile is purchased Sinkhole 3.0
Week 10 Tornado 5.0
Week 30 Tornado 9.0
2 weeks after the third tile is purchased Sinkhole 8.0
Population over 75,000* Tornado 7.0
Population over 125,000* Tornado 10.0

* I had them at 200,000 and 240,000 instead of 75,000 and 125,000

Mass Transit scenarios[edit | edit source]

Ferry Empire[edit | edit source]

The small town of Lake City is the perfect setting for a vast network of ferry lines. Show your skills in setting up a working public transport network that operates mostly on water. This is an easy scenario.

Conditions[edit | edit source]

Win
  • Transport 250,000 people using ship
  • Have over 25,000 population
Loss
  • Have less than 0₡

Fix the Traffic[edit | edit source]

Optimizing traffic can be very challenging. Clearly the previous mayor of Appletown had no idea of how to plan an efficient road network. They need a traffic hero to the rescue!

Conditions[edit | edit source]

Win
  • Traffic flow over 82%
  • Have over 35,000 population
Loss
  • Population under 25,000
  • Play 200 game weeks

Trains![edit | edit source]

A vast plain yearning for a city brimming with trains. This scenario is all about building train routes and transporting citizens with trains. An extra reward (₡600,000) is offered for building industrial areas of all specializations (farming, forest, ore and oil) and connecting them to the rail network with cargo train stations. Starts with an empty map. Low-end medium difficulty.

Conditions[edit | edit source]

Win
  • Construct 210 instances of Train Tracks
  • Transport 200,000 people using trains
Loss
  • Population under 1,000 after playing 20 game weeks
  • Population under 12,000 after playing 150 game weeks
  • Have less than 0₡

Green Cities scenarios[edit | edit source]


City of Gardens[edit | edit source]

The small city you start with doesn’t have a single garden in it and the citizens are not too happy either. Your goal is to turn the situation upside down: turn the city into a flourishing city full of parks and make the citizens happy again. But you better be quick about it because the citizens are getting impatient and frustrated with the situation.

Conditions[edit | edit source]

Win
  • Construct 10 different park/plaza buildings
  • 15,000 squares of organic and local produce specialization built
  • Average citizen happiness over 85
  • Population over 50,000
Loss
  • Have less than 1₡
  • Population under 1 after playing 30 game weeks
  • Average citizen happiness under 60 after playing 30 game weeks

Clean Up Crew[edit | edit source]

Oh no! Someone made a mess and Fresco City is in trouble! The drinking water is about to get contaminated and the health of the citizens is in danger. Fortunately you have come to help and will fix the situation. In this scenario the new Floating Garbage Collectors are your best friend and you need to keep the ground pollution minimal. The citizens must also remain healthy for you to win this scenario

You will start this scenario with a city with 5,000 citizens and many of the “green” options open already, so you have the most important tools at your disposal right from the start.

Conditions[edit | edit source]

Win
  • Population over 75,000
  • Average drinking water pollution under 1%
  • Average citizen health over 85%
Loss
  • Have less than 0₡
  • Population under 1

Green Power![edit | edit source]

In this scenario you start from scratch and you need to build a city that runs only on renewable energy and has a population of 50,000 citizens or more. Be sure to use those wind turbines as your first choice for energy production or you might fail this scenario at the very beginning.

There’s also a restriction for the ground pollution so you need to keep an eye on the industry and other polluting buildings, so the pollution doesn’t spread too widely. One way to avoid this is to use industrial specializations or Recycling Centers instead of the Landfills, for example.

Conditions[edit | edit source]

Win
  • Population over 50,000
  • Electricity production of 500 MW
  • 100% of electricity production from renewable sources
Loss
  • Have less than 1₡
  • 100% of electricity production from polluting sources
  • Average ground pollution over 15%