Service buildings
All but the tiniest of villages require service buildings to provide services and transportation to its citizens and business. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. As the city grows past the different milestones, more services and their buildings will be unlocked. Residents will usually start demanding these services shortly after they are unlocked.
Different service buildings provide their services in different ways. For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.
All buildings have a maintenance cost which is a function of the relevant service's current budget. This, and other statistics relating to a building's function can be viewed on its info window. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus.
Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be.
Contents
Relocation[edit]
Service buildings can be relocated via an option in their info windows. This is expensive, but is always cheaper than demolishing the building and building a new instance.
Cemeteries, snow dumps and landfill sites cannot be relocated (or demolished) unless they are empty.
List of service buildings[edit]
This list does not include the numerous Parks and Plazas and unique buildings. For details of these, please see the appropriate article. Some Monuments are also unique service buildings and are therefore included in the tables where applicable for comparison purposes only.
Electricity[edit]
- Main article: Power
Building | Unlocked | Cost(₡) | Upkeep(₡/week) | Pollution | NoisePollution | Water(m3/week) | Electricity(MW) | ₡/MW/week | Size(cells) | DLC | Notes |
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Boom Town | 12,000 | 200 | 0 | 75 | 0 | 20 | 10 | 7×7 | - | Power Output: 0 - 20 MW (0.41/tile, 10₡/MW) Must be built in water. Output is based on wind speed in area. |
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Start | 19,000 | 560 | 50 | 50 | 0 | 40 | 14 | 6×5 | - | Power Output: 40 MW (1.34/tile, 14₡/MW) |
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Megalopolis | 1,000,000 | 8,000 | 0 | 75 | 4,000 | 16,000 | 0.5 | 16×8 | - | MonumentPower Output: 16,000 MW |
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Busy Town | 65,000 | 1,040 | 0 | 50 | 0 | 80 | 13 | 5×16 | ![]() |
Power Output: 80 MW (1/tile, 13₡/MW) |
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Small City | varies | varies | 0 | 0 | 0 | 0 | 0 | varies | - | Power Output: variesThe cost/upkeep and size are all variable. The bigger the dam, the bigger those values will be. The power output also varies and does depend on water height on either side of the dam. |
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Colossal City | 200,000 | 8,000 | 0 | 50 | 1,920 | 640 | 12.5 | 15×9 | - | Power Output: 640 MW (4.75/tile, 12.5₡/MW) |
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Colossal City | 250,000 | 6,400 | 0 | 70 | 960 | 480 | 13.33 | 4x2 | ![]() |
Power Output: 480 MW (?/tile, 13.3₡/MW)Plant must be placed on shoreline. |
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Busy Town | 50,000 | 1,920 | 35 | 50 | 80 | 120 | 16 | 8×5 | - | Power Output: 120 MW (3/tile, 16₡/MW) |
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Grand City | 80,000 | 1,200 | 0 | 25 | 80 | 160 | 7.5 | 12×12 | - | Power Output: 160 MW (1.12/tile, 7.5₡/MW)Night time output is 70% of daytime output. |
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Big Town | 90,000 | 2,240 | 0 | 50 | 320 | 240 | 9.33 | 12×13 | ![]() |
Power Output: 240 MW (1.54/tile, 9.3₡/MW) |
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Boom Town | 14,000 | 160 | 0 | 40 | 0 | 20 | 8 | 5×3 | ![]() |
Power output: 0-20 MW (1.34/tile, 8₡/MW)Must be built in water. Output is based on wind speed in area. |
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Start | 6,000 | 80 | 0 | 75 | 0 | 8 | 10 | 7×7 | - | Power Output: 0 - 8 MW (0.16/tile, 10₡/MW)Doesn't require road access. Output is based on wind speed in area. |
Transport[edit]
- Main article: Transportation
Healthcare[edit]
- Main article: Healthcare
Building | Unlocked | Cost(₡) | Upkeep(₡/week) | Pollution | NoisePollution | Water(m3/week) | Electricity(kW) | Size(cells) | DLC | Notes |
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Boom Town | 8,000 | 160 | 0 | 0 | 64 | 128 | 10×8 | - | Patient capacity: 3,000Hearses: 10Can only be moved or demolished when empty. |
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Boom Town | 18,000 | 500 | 0 | 0 | 160 | 320 | 6×5 | - | Increases birth rate within building radius.Health benefit to children and teens.Visitor capacity: 50 |
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Busy Town | 75,000 | 1,200 | 0 | 0 | 960 | 480 | 6×6 | ![]() |
Health benefit to area.Visitor capacity: 120 |
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Big City | 25,000 | 720 | 0 | 0 | 160 | 480 | 3×3 | - | Patient capacity: 105 Hearses: 7 |
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Big City | 32,000 | 800 | 0 | 0 | 320 | 640 | 4×4 | ![]() |
Effectively equivalent to a larger Crematorium.Patient Capacity:120Hearses: 10 |
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Boom Town | 22,000 | 600 | 0 | 0 | 160 | 320 | 12×6 | - | Increases lifespan of elderly within the building radius.Health benefit to the elderly.Visitor capacity: 100 |
64pxGeneral Hospital | Busy Town | 65,000 | 2,400 | 0 | 0 | 640 | 1,440 | 9×8 | ![]() |
Patient capacity: 500Ambulances: 30 |
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Busy Town | 65,000 | 2,400 | 0 | 0 | 400 | 960 | 10×88×5 | - | Patient capacity: 500Ambulances: 30 |
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Megalopolis | 650,000 | 14,400 | 0 | 0 | 640 | 1,440 | 15×9 | - | MonumentPatient capacity: 1,000Ambulances: 50Helipad accepts Medical Helicopters. |
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Little Hamlet | 10,000 | 400 | 0 | 0 | 320 | 640 | 4×45×4 | - | Patient capacity: 100Ambulances: 8 |
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Boom Town | 50,000 | 1,200 | 0 | 15 | 128 | 720 | 13×9 | ![]() |
Picks up patients and delivers them to a hospital, clinic or Medical Laboratory.Medical helicopter capacity: 3 |
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Busy Town | 42,000 | 1,280 | 0 | 0 | 640 | 960 | 10×6 | ![]() |
Clinic without ambulances. Patients can walk in, or be delivered by helicopter.Patient Capacity: 20 |
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Big Town | 25,000 | 400 | 0 | 0 | 240 | 240 | 3×4 | ![]() |
Saunas create a health bonus to the neighborhood around them and increase happiness.Visitor capacity: 60 |
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Tiny Town | 120,000 | 2,400 | 0 | 0 | 640 | 960 | 6×8 | ![]() |
Health benefit to area.Visitor capacity: 180 |
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Small City | 90,000 | 1,600 | 0 | 0 | 480 | 320 | 4×5 | ![]() |
Health benefit to area.Visitor capacity: 90 |
Disaster services[edit]
- Main article: Disaster Services
Education[edit]
- Main article: Education
This table does not include education buildings from the Campus expansion.
Building | Unlocked | Cost(₡) | Upkeep(₡/week) | Pollution | NoisePollution | Water(m3/week) | Electricity(kW) | Size(cells) | DLC | Notes |
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Little Hamlet | 12,000 | 240 | 0 | 0 | 160 | 320 | 8×4 | ![]() |
An alternative to Elementary School.Student capacity: 250 |
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Little Hamlet | 10,000 | 160 | 0 | 0 | 240 | 480 | 6×44x3 | - | Student capacity: 300 |
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Big Town | 24,000 | 640 | 0 | 0 | 320 | 320 | 3×5 | ![]() |
A small University.Student Capacity: 800 |
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Megalopolis | 800,000 | 9,600 | 0 | 100 | 640 | 1,440 | 14×11 | - | MonumentProvides all education the for city. |
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Tiny Town | 24,000 | 560 | 0 | 0 | 640 | 1,440 | 6×59×10 | - | Student capacity: 1,000 |
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Tiny Town | 30,000 | 720 | 0 | 0 | 240 | 640 | 10×6 | ![]() |
An alternative to the High School.A prestigious school specializing in creative arts.Student capacity: 800 |
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Big Town | 90,000 | 2,400 | 0 | 0 | 480 | 1,200 | 12x13 | ![]() |
An alternative to the University. Teaches in the ways of technology.Student capacity: 4,000 |
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Tiny Town | 22,000 | 400 | 0 | 0 | 320 | 640 | 10×8 | - | Libraries give a small bonus to education within building radius.Small chance for visitors to gain an education level.[1]Requirement for "Academic Library" Level 5 Unique Building.Visitor capacity: 100 |
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Big Town | 75,000 | 1,920 | 0 | 0 | 640 | 1,440 | 14×8 11×9 |
- | Student capacity: 4,500 |
Fire[edit]
- Main article: Fire Department
Heating[edit]
- Main article: Heating Systems
Garbage[edit]
- Main article: Garbage disposal
Building | Unlocked | Cost(₡) | Upkeep(₡/week) | Pollution | NoisePollution | Water(m3/week) | Electricity(kW) | Size(cells) | DLC | Notes |
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Big City | 50,000 | 1,120 | 0 | 10 | 0 | 0 | 4×4 | ![]() |
Lessens water pollution. A floating building. Must be placed on water.Has nothing to do with garbage at all. When placed in contaminated water it removes the sewage pollution around it. |
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Big Town | 30,000 | 1,440 | 100 | 50 | 192 | 0 | 5×4 | - | Eliminates garbage and produces a small amount of electricity as well as a significant amount of pollution.Garbage truck capacity: 27Capacity: 400,000Processing rate: 48,000/weekPower Output: 12 MW |
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Little Hamlet | 4,000 | 160 | 100 | 0 | 0 | 0 | 8×10 | - | Accumulates garbage until it is full, and pollutes the surrounding area. Storage only.Garbage truck capacity: 15Capacity: 8,000,000Can only be moved or demolished when empty. |
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Little Hamlet | 16,000 | 240 | 25 | 10 | 240 | 240 | 7×4 | ![]() |
Eliminates garbage and produces resources which can be exported or get distributed to industrial buildings that require them. It pollutes the surrounding area less than the incinerator or landfill.Garbage truck capacity: 15Capacity: 200,000Processing Rate: 24,000/weekProduces small amounts of raw materials from the waste. |
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Megalopolis | 750,000 | 8,000 | 0 | 80 | 640 | 0 | 16×8 | ![]() |
MonumentProcessing Rate: 480,000 / weekPower Output: 60 MWGarbage Truck Capacity: 100 |
64pxWaste Disposal Unit | Big Town | 30,000 | 1,440 | 100 | 50 | 192 | 0 | 13×12 | ![]() |
Eliminates garbage and produces a small amount of electricity as well as a significant amount of pollution.Garbage truck capacity: 27Capacity: Processing rate: 48,000/weekPower Output: 12 MW |
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Grand City | 100,000 | 5,400 | 250 | 100 | 480 | 0 | 16×16 | ![]() |
Picks up garbage from Landfills and Waste Transfer Facilities. Cannot collect garbage from other buildings.Produces recycled material. Produces energy from incinerated garbage.Processing Rate: 192,000 / weekPower Output: 40 MWWaste Transfer Truck Capacity: 15 |
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Grand City | 20,000 | 240 | 10 | 25 | 240 | 480 | 10×6 | ![]() |
Capacity: 250,000Garbage Truck Capacity: 20 |
Police[edit]
- Main article: Police Department
Road maintenance[edit]
- Main article: Maintenance
Water & Sewage[edit]
- Main article: Water and sewage
References[edit]
- ↑ Forum: Campus Dev Diary #6: Free Update Library - CO Emmi (Colossal Order), 2019-05-17