Disaster Services

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If disasters are enabled, they will periodically strike the city, and the Disaster Services are the city's response to this threat. They include both early warning systems and shelters for citizens to escape the threat, as well as the Disaster Response Unit that helps clean up after the disaster passes.

Buildings[edit]

Building Unlocked Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(kW)
Size
(cells)
DLC Notes
Deep space radar.png
Deep Space Radar
Big Town 25,000 720 0 0 160 480 10x10 DLC icon natural disasters.png
  • Radar scans the heavens for any asteroids.
  • Provides early warning and approximate impact site.
  • One building covers the whole city.
  • Detection distance depends on "Emergency Services" budget. At 50%, 25%. At 100% and above, 100%.
Disaster response unit.png
Disaster Response Unit
Boom Town 15,000 640 0 0 160 480 14x21 DLC icon natural disasters.png
  • Dispatches emergency teams to search for cims in destroyed buildings.
  • Rescue Trucks: 10
    Rescue Helicopters: 3
Earthquake sensor.png
Earthquake Sensor
Big Town 3,500 43 0 0 0 0 1x1 DLC icon natural disasters.png
  • Provides early warning of earthquakes and sinkholes.
  • Does not require road access.
  • Detection range depends on "Emergency Services" budget. At 50%, 500m. At 100%, 2000m. At 150%, 2500m.
Small emergency shelter.png
Emergency Shelter, Small
Boom Town 24,000 480 0 0 400 1,040 2x3 DLC icon natural disasters.png
  • A shelter to allow cims to be safe from disasters.
  • Shelter Capacity: 1,000
    Evacuation buses: 5
Large emergency shelter.png
Emergency Shelter, Large
Big Town 74,000 1,600 0 0 960 1,760 4x10 DLC icon natural disasters.png
  • A shelter to allow cims to be safe from disasters.
  • Shelter Capacity: 10,000
    Evacuation buses: 10
Short radio mast.png
Radio Mast, Short
Boom Town 10,000 208 0 0 0 240 1x2 DLC icon natural disasters.png
  • Transmits emergency broadcasts.
  • Areas with coverage will have more citizens going to shelters when called.
  • Terrain can hinder radio signals.
  • Does not require road access.
  • Transmission power depends on "Emergency Services" budget. At 50%, 100kW. At 100%, 400kW. At 150%, 500kW.
  • Mast height: 100m
Tall radio mast.png
Radio Mast, Tall
Big Town 25,000 432 0 0 0 480 23x20 DLC icon natural disasters.png
  • Transmits emergency broadcasts.
  • Areas with coverage will have more citizens going to shelters when called.
  • Terrain can hinder radio signals.
  • Does not require road access.
  • Transmission power depends on "Emergency Services" budget. At 50%, 156kW. At 100%, 600kW. At 150%, 756kW.
  • Mast height: 220m
Tsunami warning buoy.png
Tsunami Warning Buoy
Busy Town 4,000 48 0 0 0 0 1x1 DLC icon natural disasters.png
  • Monitors water level for changes indicating tsunami approaching.
  • Place on water. Road access not required.
  • Detection sensitivity depends on "Emergency Services" budget. At 50%, 40m. At 100% and above, 10m.
Weather radar.png
Weather Radar
Busy Town 25,000 720 0 0 160 480 3x2 DLC icon natural disasters.png
  • The Weather Radar predicts strong thunderstorms and tornados.
  • Provides early warning and approximate location.
  • One building covers the whole city.
  • Forecast advanced warning depends on "Emergency Services" budget. At 50%, 4 days. At 100%, 14 days. At 150%, 18 days.

Doomsday vault.png The Doomsday Vault is a monument, a huge underground facility, that helps Shelters in your city to work more efficiently. It allows all Shelters to stockpile more water and food, and to raise their capacity a bit.

Vehicles[edit]

Evacuation buses The shelters can spawn buses to evacuate cims over longer distances and with greater speed than moving on foot. The small shelter provides 5 buses and the large one provides 10. The player must create evacuation routes for these buses in the same manner as regular bus routes, but using the tool from the shelters.

See Also[edit]