Tourism

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Tourists arrive at the harbor.

Tourism is a mechanic by which outside cims come to your city to visit unique buildings, monuments, Parks and Plazas, Park Areas, and spend money in your commercial districts. Tourism can be a substantial source of tax income but can also create traffic problems if not managed correctly.

Tourists can enter a city through many transportation types, but when you start a game, they will have access by the highway only. Tourists will visit all cities, but their numbers are decided by how attractive your city is. Attractiveness is raised by high land value and unique buildings. The average city attractiveness value is shown in the city info panel and the tourism info view. Land value can be increased by building parks and plazas, which also help zoned buildings in the city to level up. In addition to this, the “Great Maintenance” policy for Airport Areas can increase land value within the boundaries of the airport.

Upon reaching the certain goals and milestones, various unique buildings become available in the menu and you can place them in your city. They are a popular location for many of your citizens, but they also draw in tourists and increases happiness of citizens living near it. It's often a good idea to make sure unique buildings have good public transport connections, so roads around them don't get too busy.

Tourists also come to your city to see sights and shop. This can greatly increase your tax income, because tax is paid for every unit of goods sold. It also means that tourists want to get to your commercial areas and transportation should be designed to make it as easy as possible for them to do so. Tourists can come to the city by ship, airplane, train, intercity bus, the Space Elevator monument, or with their own car. For tourists that come in by means other than their own car, public transport is very important. The better tourists can get around, the more money they tend to spend in your city. The key is to earn and build unique buildings to draw in tourists, and then provide them with good transportation options inside the city to keep them there. Large amounts of tourists can also create traffic jams if they use their own cars instead of public transport, so you can avoid a lot of problems by giving them the means to move around easily.

Tourists also have different wealth values, which is Low, Medium, and High. This can be visible in-game by clicking on the person. The more money they have, the longer they will stay in the city, since they will go to more parks/commercial buildings.

Exchange Students[edit | edit source]

Exchange students are tourists that come to a city to go to a campus area. Increasing a campus area’s reputation level will increase the exchange student bonus, which means that more exchange students will come to your city. The exchange student bonus can be seen in the tourism info view.

Unique Building Effects[edit | edit source]

All Unique Buildings attract tourists to varying degrees.

Parklife unique buildings[edit | edit source]

The Unique Buildings in the Parklife DLC can each have an additional effect on tourists:

The City Arch must be placed over a road, and it increases the tourist capacity of roads by 5%.

The Clock Tower increases the speed of trains by 20%.

The Old Market Street increases the tax income of nearby commercial zones by 5%.

The Sea Fortress must be built along the shore, and it increases the passenger ship and airport tourist capacity by 5%.

The Observation Tower increases the effect radius of all Parks and Plazas by 10%.

The Statue of Colossalus increases the stay of the tourists in the city by 20%.

Tourism Specialization[edit | edit source]

The tourism specialization can help boost tourism. For the Tourism commercial specialization, see Tourism Specialization.

Tours[edit | edit source]

Walking and sightseeing bus tours may draw tourists to your city. Place stops next to points of interest for the most effect. If a walking tour is too long, it will be less attractive. The ticket price of sightseeing bus lines may be adjusted in the line details.

References[edit | edit source]