Natural Disasters
Revision as of 22:02, 18 April 2020 by Fox NS CAN (talk | contribs) (Added "Official Videos" section and added videos.)
- For the in game Disasters, see Disasters.
Natural Disasters is a DLC which is the third expansion for Cities: Skylines and was on released on 2016-11-29.[1]
Contents
Features[edit]
- New natural disasters which strike the city
- Helicopters (Fire, Medical, Police and Disaster Response)
- Building fires spread
- New services
- Escape routes to shelters
- New Steam Achievements
Disasters[edit]
- Main article: Disasters
The Natural Disasters DLC adds seven disasters that can destroy your city. They can be triggered at any time or they can be part of a scenario.
- Tsunami - The tsunami is a giant wave that comes from one edge of the map and advances across the ocean toward your city. It takes a few minutes to reach your city, and, once it does, it will flood areas near the shore and areas that are on low ground. It can be detected ahead of time using Tsunami Warning Buoys.
- Tornado - The tornado is a disaster that goes in a line through an area in your city, collapsing buildings in its way. It can be detected in advance using the Weather Radar.
- Thunderstorm - The thunderstorm is a disaster which will strike buildings with lightning and start fires. It can be detected in advance using the Weather Radar and fires can be prevented using the Lightning Rods policy.
- Earthquake - The earthquake puts a crack in the ground, destroying roads and collapsing buildings. It can be detected in advance using the Earthquake Sensor.
- Sinkholes - Sinkholes make holes in your city, destroying roads and collapsing buildings. It can be detected in advance with the Earthquake Sensor.
- Forest Fire - Fires can now spread to and start in trees. To provide a warning for incoming fires, you can use Fire Watch Towers. To stop forest fires, use a Fire Helicopter Depot.
- Meteor Strike - The meteor strike can destroy a significant part of your city. A large meteor falls on an area and destroys all buildings, roads, pipes, and other things in the area. It then creates a large crater and sets nearby buildings on fire. If it hits water, it can cause large waves. The Deep Space Radar can give a warning in advance.
See Also[edit]
- See Disasters for information on each disaster type.
- See Disaster Services for the buildings and vehicles that respond to disasters and give early warnings.
- See Landscaping and Disasters for in-game disaster controls.
New Service Buildings[edit]
New Unique Buildings[edit]
New Monument[edit]
Official screenshots[edit]
Official Videos[edit]
Patch Notes[edit]
Patch 1.6.0[edit]
- Main article: Patch 1.6.0
- 7 disasters
- Tsunami
- Tornado
- Thunderstorm
- Earthquake
- Sinkhole
- Forest fire
- Meteor strike
- Building fire now spreads
- Random disasters in sandbox play
- 5 scenarios
- New services to counteract disasters
- Space Radar
- Weather Radar
- Tsunami Buoy
- Earthquake Sensor
- Firewatch Tower
- Re-building systems for disaster aftermath
- Disaster Response Unit
- Pumping Service
- Large and Small Shelter
- Tank Reservoir
- Helicopters for some existing services and helicopter depots
- Fire Fighting Helicopter Depot
- Medical Helicopter Depot
- Police Helicopter Depot
- Planning escape routes for Shelters
- New Chirps
- 3 new Chirper hats
- 6 new unique buildings and a new monument
- 12 new Steam achievements
- 5 new policies
- Fresh Water Outlet (new Water Service building)
Patch 1.8.0[edit]
- Main article: Patch 1.8.0
- Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Cut off Natural Disasters scenarios description in KO
- Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
- Fixed: Overlapping Firewatch Tower short description in building info panel in RU
- Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
- Fixed: Occlusion issue when panning the camera up while looking at a tornado
- Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
- Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
- Fixed: Citizens are leaving shelters during a disaster
- Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear
Patch 1.9.0[edit]
- Main article: Patch 1.9.0
- Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
- Tsunami buoy uses the new floating building system
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
- Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
Patch 1.9.1[edit]
- Main article: Patch 1.9.X
- Fixed astrologists to astronomers
Patch 1.10.1[edit]
- Main article: Patch 1.10.X
- Adjusted cost of construction and upkeep of Medical, Police and Fire Helicopter depots (reduced)
Patch 1.12.0[edit]
- Main article: Patch 1.12.0
- Added setting to disable fire spreading in gameplay options
Dev diaries[edit]
- Main article: Developer diaries
All developer diaries about Natural Disasters expansion and patches 1.6 and 1.6.X.
No. | Title and Link | Description | Date |
---|---|---|---|
1 | Dev Diary 1: Meteors and Helicopters | The first disaster, meteors, and helicopters services. | 2016-09-15 |
2 | Word of the week #20 - 38/2016 | Mariina visited Barcelona and Responsive City Symposium organized by the Institute for Advanced Architecture of Catalonia. | 2016-09-23 |
3 | Dev Diary 2: Scenario editor | Description of the new scenario editor to be included in the next expansion. | 2016-09-28 |
4 | Word of the week #21 - 40/2016 | A list of the included disasters. Meteor, thunderstorm, sinkhole, tornado, earthquake, tsunami, forest fire / fire spreading. | 2016-10-07 |
5 | Dev Diary 3: Thunder and Lightning and Fire | Thunderstorms, lightning, fire spreading, forest fires, fire watch towers, helicopters. | 2016-10-12 |
6 | Word of the week #22 - 42/2016 | Press conference in London and licensed content with Stadiums: European Club Pack | 2016-10-20 |
7 | Dev Diary 4: Tornadoes and Shelters | Evacuation shelters to protect your citizens and some more flying cows. In-game trailer video. | 2016-10-26 |
8 | Dev Diary 5: Earthquakes, Sinkholes and Early Warning Systems | Space Radar, Weather Radar, Earthquake Sensors and Tsunami Buoys. Earthquakes and sinkholes deform terrain. | 2016-11-09 |
9 | Dev Diary 6: Tsunamis and Waiting for the Release | Tsunamis. Tank Reservoirs, Fresh Water Outlets, and the Pumping Service. | 2016-11-23 |
10 | Word of the week #23 - 48/2016 | Patch notes 1.6.0 | 2016-11-29 |
11 | Word of the week #24 - 51/2016 | "Colossal Disasters" video. CO going on holiday. | 2016-12-22 |
12 | Word of the week #1 - 2/2017 | CO back from the Christmas Holiday. | 2017-01-12 |
13 | Word of the week #2 - 4/2017 | Not overhauling traffic AI. Patch notes 1.6.3-f1. | 2017-01-26 |
14 | Word of the week #3 - 5/2017 | Quality Assurance. Plan for Colossal to expand starts with finding a new bigger office space. | 2017-02-03 |
References[edit]
- ↑ Forum: Natural Disasters FAQ - TheLetterZ (Community Developer) (2016-11-29)
Expansions
After Dark • Snowfall • Natural Disasters • Mass Transit • Green Cities • Parklife • Industries • Campus • Sunset Harbor
Cosmetic
Music