Release date / Patch
- For the in game Disasters, see Disasters.
Features[edit | edit source]
- New natural disasters which strike the city
- Helicopters (Fire, Medical, Police and Disaster Response)
- Building fires spread
- New services
- Escape routes to shelters
- New Steam Achievements
- A new Disaster Panel which will allow you to spawn disasters manually
Disasters[edit | edit source]
- Main article: Disasters
The Natural Disasters DLC adds seven disasters that can destroy your city. They can be triggered at any time or they can be part of a scenario.
- Tsunami - The tsunami is a giant wave that comes from one edge of the map and advances across the ocean toward your city. It takes a few minutes to reach your city, and, once it does, it will flood areas near the shore and areas that are on low ground. It can be detected ahead of time using Tsunami Warning Buoys.
- Tornado - The tornado is a disaster that goes in a line through an area in your city, collapsing buildings in its way. It can be detected in advance using the Weather Radar.
- Thunderstorm - The thunderstorm is a disaster which will strike buildings with lightning and start fires. It can be detected in advance using the Weather Radar and fires can be prevented using the Lightning Rods policy.
- Earthquake - The earthquake puts a crack in the ground, destroying roads and collapsing buildings. It can be detected in advance using the Earthquake Sensor.
- Sinkholes - Sinkholes make holes in your city, destroying roads and collapsing buildings. It can be detected in advance with the Earthquake Sensor.
- Forest Fire - Fires can now spread to and start in trees. To provide a warning for incoming fires, you can use Fire Watch Towers. To stop forest fires, use a Fire Helicopter Depot.
- Meteor Strike - The meteor strike can destroy a significant part of your city. A large meteor falls on an area and destroys all buildings, roads, pipes, and other things in the area. It then creates a large crater and sets nearby buildings on fire. If it hits water, it can cause large waves. The Deep Space Radar can give a warning in advance.
- Collapse - A Vanilla Disaster that can now be spawned manually with the Disaster Panel. These can cause buildings to fall down and will require The Disaster Response Unit to search the building for survivors
- Fire - A Vanilla Disaster that can now be spawned manually using the Disaster Panel. Buildings will catch on fire and if not put out in time will burn down. A burned down building operates the exact same as a Collapsed Building
See Also[edit | edit source]
- See Disasters for information on each disaster type.
- See Disaster Services for the buildings and vehicles that respond to disasters and give early warnings.
- See Landscaping and Disasters for in-game disaster controls.
New Service Buildings[edit | edit source]
Building Mechanics[edit | edit source]
Service Buildings[edit | edit source]
Fire Watch Tower:[edit | edit source]
Increases fire safety, and is the only way forest fires can be spotted. Unless there is a building nearby, which, unfortunately, have very short fire spotting range. FWTs do not not require water nor electricity. They cannot catch on fire. Firecopters have about 2 1/4 trees worth of water, or 1/4 of a building in water capacity.
Fire Helicopter Depot:[edit | edit source]
These buildings store helicopters which can put out not only forest fires (with the help of watch towers), but buildings too.
Medical Helicopter Depot:[edit | edit source]
These buildings store helicopters which can pick up sick people from their home and transport them to a medical facility with a helipad, such as a European/American Hospital, A Medical Center, but not a Medical Clinic because Medical Clinics do not have helipads (Please keep in mind that buildings do not need helipads for Medicopters to pick people up.).
Police Helicopter Depot[edit | edit source]
These Buildings reduce crime, but don't do anything else other than annoy citizens with the lights.
Fresh Water Outlet[edit | edit source]
The Fresh Water Outlet outlets fresh water instead of sewage, making it perfect for building lakes and other liquid bodys
Pumping Service[edit | edit source]
The Pumping Service building contains Pumping Trucks that can suck up water during overspills, tsunamis, and other cataclysmic fluid events.
Tank Reservoir[edit | edit source]
Holds water incase the current water source runs out.
Deep Space Radar[edit | edit source]
Detects meteors in advance, giving you the area of attack, size of the meteor, and allows you to evacuate.
Disaster Response Unit[edit | edit source]
After a terrible disaster, the Disaster Response unit searches collapsed buildings, dramatically decreasing deaths
Earthquake Sensor[edit | edit source]
The Earthquake Sensor detects any geological events, such as sinkholes and earthquakes. The Earthquake Sensor then tells you the area of attack, and the intensity of the disaster.
Small Emergency Shelter[edit | edit source]
In case of an emergency, you can evacuate citizens with the click of a button! Small Emergency Shelters are extremely tough, but can only hold 500 people, unlike their counterpart which can hold 10,000
Large Emergency Shelter[edit | edit source]
The Large Emergency Shelter works exactly the same as the Small Emergency Shelter, except the L.E.S has 10,000 capacity
Short Radio Mast[edit | edit source]
The Short Radio Mast alert citizens of a disaster! The better the signal, the faster the evacuation.
Tall Radio Mast[edit | edit source]
Unlike its counterpart, the Tall Radio Mast can give citizens incredible signal connection time in a radius of 4 tiles, or approximately 54 square kilometers.
Tsunami Warning Buoy[edit | edit source]
Alerts you on incoming tsunamis, giving the area of effect (usually false, it's usually much larger than it tells you), and the size of the wave. Not the best investment since tsunamis are rare, and, you only get alerted when the tsunami is visible
Weather Radar[edit | edit source]
Detects Storms and Tornado's in advance, giving you the size and intensity
New Unique Buildings[edit | edit source]
Meteorite Park[edit | edit source]
Disaster Memorial[edit | edit source]
Helipark[edit | edit source]
Pyramid of Safety[edit | edit source]
Sphinx of Scenarios[edit | edit source]
Sparkly Unicorn Rainbow Park[edit | edit source]
New Monument[edit | edit source]
Official screenshots[edit | edit source]
Official Videos[edit | edit source]
Patch Notes[edit | edit source]
Patch 1.6.0[edit | edit source]
- Main article: Patch 1.6.0
- 7 disasters
- Forest fire
- Meteor strike
- Building fire now spreads
- Random disasters in sandbox play
- 5 scenarios
- New services to counteract disasters
- Space Radar
- Weather Radar
- Tsunami Buoy
- Earthquake Sensor
- Firewatch Tower
- Re-building systems for disaster aftermath
- Disaster Response Unit
- Pumping Service
- Large and Small Shelter
- Tank Reservoir
- Helicopters for some existing services and helicopter depots
- Fire Fighting Helicopter Depot
- Medical Helicopter Depot
- Police Helicopter Depot
- Planning escape routes for Shelters
- New Chirps
- 3 new Chirper hats
- 6 new unique buildings and a new monument
- 12 new Steam achievements
- 5 new policies
- Fresh Water Outlet (new Water Service building)
Patch 1.8.0[edit | edit source]
- Main article: Patch 1.8.0
- Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Cut off Natural Disasters scenarios description in KO
- Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
- Fixed: Overlapping Firewatch Tower short description in building info panel in RU
- Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
- Fixed: Occlusion issue when panning the camera up while looking at a tornado
- Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
- Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
- Fixed: Citizens are leaving shelters during a disaster
- Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear
Patch 1.9.0[edit | edit source]
- Main article: Patch 1.9.0
- Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
- Tsunami buoy uses the new floating building system
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
- Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
Patch 1.9.1[edit | edit source]
- Main article: Patch 1.9.X
- Fixed astrologists to astronomers
Patch 1.10.1[edit | edit source]
- Main article: Patch 1.10.X
- Adjusted cost of construction and upkeep of Medical, Police and Fire Helicopter depots (reduced)
Patch 1.12.0[edit | edit source]
- Main article: Patch 1.12.0
- Added setting to disable fire spreading in gameplay options
Dev diaries[edit | edit source]
- Main article: Developer diaries
|No.||Title and Link||Description||Date|
|1||Dev Diary 1: Meteors and Helicopters||The first disaster, meteors, and helicopters services.||2016-09-15|
|2||Word of the week #20 - 38/2016||Mariina visited Barcelona and Responsive City Symposium organized by the Institute for Advanced Architecture of Catalonia.||2016-09-23|
|3||Dev Diary 2: Scenario editor||Description of the new scenario editor to be included in the next expansion.||2016-09-28|
|4||Word of the week #21 - 40/2016||A list of the included disasters. Meteor, thunderstorm, sinkhole, tornado, earthquake, tsunami, forest fire / fire spreading.||2016-10-07|
|5||Dev Diary 3: Thunder and Lightning and Fire||Thunderstorms, lightning, fire spreading, forest fires, fire watch towers, helicopters.||2016-10-12|
|6||Word of the week #22 - 42/2016||Press conference in London and licensed content with Stadiums: European Club Pack||2016-10-20|
|7||Dev Diary 4: Tornadoes and Shelters||Evacuation shelters to protect your citizens and some more flying cows. In-game trailer video.||2016-10-26|
|8||Dev Diary 5: Earthquakes, Sinkholes and Early Warning Systems||Space Radar, Weather Radar, Earthquake Sensors and Tsunami Buoys. Earthquakes and sinkholes deform terrain.||2016-11-09|
|9||Dev Diary 6: Tsunamis and Waiting for the Release||Tsunamis. Tank Reservoirs, Fresh Water Outlets, and the Pumping Service.||2016-11-23|
|10||Word of the week #23 - 48/2016||Patch notes 1.6.0||2016-11-29|
|11||Word of the week #24 - 51/2016||"Colossal Disasters" video. CO going on holiday.||2016-12-22|
|12||Word of the week #1 - 2/2017||CO back from the Christmas Holiday.||2017-01-12|
|13||Word of the week #2 - 4/2017||Not overhauling traffic AI. Patch notes 1.6.3-f1.||2017-01-26|
|14||Word of the week #3 - 5/2017||Quality Assurance. Plan for Colossal to expand starts with finding a new bigger office space.||2017-02-03|
References[edit | edit source]
- Forum: Natural Disasters FAQ - TheLetterZ (Community Developer) (2016-11-29)