Patch 1.7.0
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Release Date - May 18, 2017. Patch 1.7.0[1] was released alongside Mass Transit.
Mass Transit expansion
Transit methods
- Ferries
- Cable cars
- Elevated monorail
- Blimps
Features
- New mass transit related service buildings
- Multiplatform train station with metro station
- End-of-line train station with metro station
- Ferry + bus stop
- Monorail + bus hub
- Monorail + train + metro hub
- 3 new scenarios
- 3 new landmarks
- 3 new Chirper hats
- New chirps
- 3 new policies
- 14 new Steam achievements
- New road types
- 3 new canals variations
Free content
- Naming of roads
- Added option to toggle road names on/off
- Citizen Modding
- What's New - pop up screen
- Two bridges for the gravel road
- One-way Train Track
- Adjust vehicle count slider for public transport lines
- Emergency vehicles choose a free lane when available
- Bulldozer for underground structures
- Public transport info view additions
- Unlimited soil - built-in mod added
- Unlimited oil and ore - built-in mod added
- Mod inspired features
- Option to mark railway stations to accept or not accept intercity traffic
- Ability set stop signs at intersections
- Ability to toggle traffic lights for an intersection
- Visual aids to road building
- Fixed: Player not being able to place custom props made with certain templates
- Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
- Fixed: Main menu news feed color when focused
- Fixed: Asset editor crash when null sub building list
- Train tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disaster
- Shoreline building placement improvements
- Asset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.
- Fixed: Unnecessary thunderstorm warnings
- Fixed: Endless sub-building fires
- Fixed: Helicopters not used when building is completely missing road connection
- Custom asset usage serialized to saved games and scenarios.
- Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)
- More stable mass subscribe/unsubscribe to workshop items
- Condition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, to be clear about what is counted.
- Better content manager stability with a big amount of assets
- Asset editor: player can choose custom building unlock milestone
- Content manager style panel refreshed when removing building from style
- Fixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RU
- Fixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DE
- Fixed: Cut-off text in Alpine Villages win window in DE, FR and PL
- Fixed: The disaster area of effect tooltip text persist on the screen when mouse over
- Fixed: Changing disaster severity value using slider move the whole disaster info panel
- Fixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC owners
- Custom asset loading optimization
- Asset editor: thumbshot tool shows sub-buildings
- Direction arrows displayed on one-way roads/tracks when in constructing mode or traffic/transport infoviews.
- Upgraded to Unity 5.5.3f1
- Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only on computers with Metal support)
- ND scenario maps that don't get flooded are shown in "New Game" map list
- All ND scenario maps are available for creating scenarios
- Smaller outside connection capacity for smaller roads
- Fixed: Player is unable to rotate buildings while placing sub building in Asset Editor
- Fixed: Player cannot exit New Scenario and Load scenario with ESC key
- Fixed: Random crashes in Asset Editor after creating new asset one after another
- Fixed: language change causing issues in-game
- Asset editor: asset importer preview window fixes
- Vehicles have show / hide routes button
- Asset editor optimization
- Scrollable policies for all categories added
- Fixed asset editor sub-buildings showing notifications after free camera mode
- Asset editor: fixed relocation issues when sub building contains paths
- Fixed: Deluxe DLC link in main menu
- Fixed: Scenario Editor Conditions carried over when going back and forth between triggers
- Snap settings panel works in all editors and with right positioning
- Fixed: Changing language in scenario and then another time in main menu causing an error
- Fixed: Scenario settings mod list getting messed up when changing language
- Updated telemetry
- Asset editor shows DLC icons for trees and roads
- Fixed: Fire effect is not always noticeable when there are several buildings on fire
- Fixed: Building intersection on elevated highway interrupt highway bridge model
- Fixed: Firewatch Tower not illuminated during night time
- Fixed: Canceling the Disclaimer warning when trying to activate a mod still activates said mod
- Fixed: Sorting by "Author" doesn't sort things properly between player author and game author items
- Emergency vehicles choose lane with least traffic
- Increased emergency vehicles speed
- Added localization support for a keymapping string
- Fixed: Missing translations for several keybindings.
- Updated Natural Disasters scenario map names
- Added translation keys for all scenario map names
- DLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario maps
- DLC icons are also shown for maps listed in "New Scenario" panel
- Added underground bulldozer both in-game and for editors
- Fixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenario
- Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tab
- Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked element
- Fixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still be applied
- Expansion badge added for Choose Scenario tab of the New Game panel
- Fixed: Clipping rubble on collapsed gravel road bridge
- "Error Error Error Error :(" error message text changed
- Removed redundant Choose Scenario hover tooltip on New Game menu
- Fixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/Release button
- Fixed: Localization is not updating immediately in Scenario Editor when Player change language
- Added tooltip for Disaster panel button
- Fixed: Cut-off props and assets names ending in Asset Importer
- Fixed: Parks do not display the number of tourists
- Fixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fire
- Fixed: Missing KO translation for DO and DON'T in scenario goal tab
- Fixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RU
- Fixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RU
- Fixed: Missing localization of no shelters notification in all languages except EN
- Fixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RU
- Fixed: Missing RESTART button localization in lost prompt window
- Fixed: Oil industry specialization icon in individual district panel is barely visible
- Fixed: Missing legend for evacuated building in Disaster Risk view
- Fixed: ID string present for active Sinkhole in warning panel
- Fixed: Missing Doomsday Vault service icon in Monument tab within Milestone Panel
- Fixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages except EN
- Fixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttons
- Fixed: Water structures have an upkeep cost of 0.00
- Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panel
- Fixed: Custom and Workshop assets are not placed in any logical order in construction tab
- Fixed: User is unable to build underground roads under the last large height layer
- Fixed: Description of the Eden Project monument contains a typo
- Fixed: The Tax Office's Info Panel description contains incorrect information
- Fixed: The Cargo Harbor's Info Panel description contains a grammar mistake
- Fixed: Adding only one policy to the district causes district info view to flicker
- Fixed: Released prisoners taking jail space while getting home
- Fixed: Asset editor crashes
- Asset editor and game always starts with all snap settings on
- Made policies icons larger in district panel and city info panel
- Automatic public transport vehicle unbunching
- District panel changes size with amount of policy icons
- Separate autosave settings for game and editors
- Multiple localisation and cut-off issues fixed
- Fixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PL
- Fixed: Cut off text in Public Transport Line Overview header: Vehicles in FR
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PT
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ES
- Fixed: Built-in themes and User themes tabs in map/asset editor are cut off in PL
- Fixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)
- Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RU
- Fixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE language
- Fixed: Oil and Fertile land have similar colors on winter themed maps
- Fixed: The name "Cathedral of Plentitude" contains a spelling error
- Fixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent asset
- Fixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importer
- Fixed random errors when multiple custom assets have exact same same sub buildings/variations/trailers
- Slight custom asset loading optimization
- Fixed asset editor sub building bug when changing asset while in snapshot mode
- Fixed: Extreme framerate drop when taking snapshots in asset editor
- Fixed: Panda Sanctuary short description text overflow building info panel in RU
- Fixed: Overlapping Weather Radar short description in building info panel in RU
- Fixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Overlapping Pumping Service short description in building info panel in RU
- Fixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Overlapping Tall Radio Mast short description in building info panel in RU
- Fixed: Overlapping Short Radio Mast short description in building info panel in RU
- Fixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU
References
- ↑ Forum: Mass Transit 1.7.0 Patch Notes